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<blockquote data-quote="Olgar Shiverstone" data-source="post: 6372472" data-attributes="member: 5868"><p>In character, sure. I agree with you.</p><p></p><p>In the meta-game world of D&D, the part with the rulebooks, there should be some separation between what some classes do best and what other classes do best. Otherwise, we should probably be using a classless system. Class is the mechanical means of distilling an archetype.</p><p></p><p>I want the ranger to be the best at being a stealthy, outdoorsy, wilderness warrior. He's not the best warrior; the fighter is. He's not the best at being at one with the wilderness -- the druid does that. He's not best at stealth; the rogue does that. But the ranger should combine the traits and do so in a way that can't be matched by others. Sure, you should be able to build a capable outdoorsman using a fighter or rogue class, or make a decent warrior out of a druid. But if the ranger isn't just a touch better at the combination, there's no reason to have the class in the game at all. My vision of the ranger says he doesn't need magic to hit that archetype. A magic-using ranger is OK -- I've played that class and enjoyed it -- but I'd still like an option that I see as a ranger that doesn't involve spellcasting.</p><p></p><p>If we're playing a classless game, it's a different story, of course. This is D&D we're talking about, though.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 6372472, member: 5868"] In character, sure. I agree with you. In the meta-game world of D&D, the part with the rulebooks, there should be some separation between what some classes do best and what other classes do best. Otherwise, we should probably be using a classless system. Class is the mechanical means of distilling an archetype. I want the ranger to be the best at being a stealthy, outdoorsy, wilderness warrior. He's not the best warrior; the fighter is. He's not the best at being at one with the wilderness -- the druid does that. He's not best at stealth; the rogue does that. But the ranger should combine the traits and do so in a way that can't be matched by others. Sure, you should be able to build a capable outdoorsman using a fighter or rogue class, or make a decent warrior out of a druid. But if the ranger isn't just a touch better at the combination, there's no reason to have the class in the game at all. My vision of the ranger says he doesn't need magic to hit that archetype. A magic-using ranger is OK -- I've played that class and enjoyed it -- but I'd still like an option that I see as a ranger that doesn't involve spellcasting. If we're playing a classless game, it's a different story, of course. This is D&D we're talking about, though. [/QUOTE]
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