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General Tabletop Discussion
*Pathfinder & Starfinder
Rangers and Two-weapon fighting
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<blockquote data-quote="candidus_cogitens" data-source="post: 244461" data-attributes="member: 770"><p>I know it has been discussed a lot, and that's exactly why I want to ask for some ideas. I know they're out there.</p><p></p><p>I believe it has been shown statistically that TWF and Ambidexterity do not produce any significant advantage (if any at all) over just swinging one big weapon with two hands. My personal response to this realization has been simply never to play a ranger or a monk--let alone to take the actual feats. But as a DM, I feel that I owe it to my players to offer something attractive in these classes, and as two-weapon fighting (and flurry of blows, which is the same thing) is such an important part of the class, I'm looking for a way to make it a sensible strategy.</p><p></p><p>I'm particularly interested in a way of using two weapons for some defensive advantage. Would it be reasonable to add a deflection bonus for using two weapons, since weapons also party function as shields? One option I've considered is giving some kind of bonus for using two weapons when fighting defensively.</p><p></p><p>The reason I am drawn to the idea of an AC bonus is that it would help to differentiate the specific advantages of two-weapon fighting from other fighting strategies. Just as the use of a greatsword has different advantages and disadvantages in comparison to the use of a longsword and shield, so also the advantages and disadvantages of two-weapon fighting should be distinctive.</p><p></p><p>I thank you, in advance, for your comments.</p></blockquote><p></p>
[QUOTE="candidus_cogitens, post: 244461, member: 770"] I know it has been discussed a lot, and that's exactly why I want to ask for some ideas. I know they're out there. I believe it has been shown statistically that TWF and Ambidexterity do not produce any significant advantage (if any at all) over just swinging one big weapon with two hands. My personal response to this realization has been simply never to play a ranger or a monk--let alone to take the actual feats. But as a DM, I feel that I owe it to my players to offer something attractive in these classes, and as two-weapon fighting (and flurry of blows, which is the same thing) is such an important part of the class, I'm looking for a way to make it a sensible strategy. I'm particularly interested in a way of using two weapons for some defensive advantage. Would it be reasonable to add a deflection bonus for using two weapons, since weapons also party function as shields? One option I've considered is giving some kind of bonus for using two weapons when fighting defensively. The reason I am drawn to the idea of an AC bonus is that it would help to differentiate the specific advantages of two-weapon fighting from other fighting strategies. Just as the use of a greatsword has different advantages and disadvantages in comparison to the use of a longsword and shield, so also the advantages and disadvantages of two-weapon fighting should be distinctive. I thank you, in advance, for your comments. [/QUOTE]
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Rangers and Two-weapon fighting
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