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<blockquote data-quote="Dualazi" data-source="post: 7027770" data-attributes="member: 6855537"><p>Alternately, a book of only 50% stuff that I'll actually use just gets forgotten about till I buy it second-hand for half the price. Which, incidentally, is why I haven't bought volo's. </p><p></p><p>This new method of splitting the books would not ruffle my feathers at all if we were seeing a release schedule on par with prior editions, but we're not. That's fine, but that means that this book had better be able to tide me over until the next offering however many years later. It's also not acceptable to me to say that the presence of the DM's guild allows for the creation of an inferior product crunch wise, it's like saying you can buy a crappy video game that can be modded to be good. I'd rather just buy a good game in the first place.</p><p></p><p>Also "it's more content than will ever be used at most tables" is disingenuous, since it assumes people will want to experiment with every class and build. If you have someone who only plays casters, they'll run out of options far quicker. </p><p></p><p>Lastly, what could the advice/lore even entail? I'm reasonably willing to bet the book is setting agnostic for the most part, the only thing I can think of off hand would be additional magic items, but that is also more crunch.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7027770, member: 6855537"] Alternately, a book of only 50% stuff that I'll actually use just gets forgotten about till I buy it second-hand for half the price. Which, incidentally, is why I haven't bought volo's. This new method of splitting the books would not ruffle my feathers at all if we were seeing a release schedule on par with prior editions, but we're not. That's fine, but that means that this book had better be able to tide me over until the next offering however many years later. It's also not acceptable to me to say that the presence of the DM's guild allows for the creation of an inferior product crunch wise, it's like saying you can buy a crappy video game that can be modded to be good. I'd rather just buy a good game in the first place. Also "it's more content than will ever be used at most tables" is disingenuous, since it assumes people will want to experiment with every class and build. If you have someone who only plays casters, they'll run out of options far quicker. Lastly, what could the advice/lore even entail? I'm reasonably willing to bet the book is setting agnostic for the most part, the only thing I can think of off hand would be additional magic items, but that is also more crunch. [/QUOTE]
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