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General Tabletop Discussion
*Pathfinder & Starfinder
Ranger's Dire Wolverine Strike w/ differing weapon damage
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<blockquote data-quote="King-Panda" data-source="post: 4416159" data-attributes="member: 32115"><p>This is a perfect example of RAW vs. common sense. It seems the only purpose the "Must be wielding two weapons" serves is to limit players from using 2H weapons, but there is no need to further limit then in how they use their (1H or OH) weapons. I would (and will) house rule that the "multiple attack rolls/one damage roll" rule would not apply in the situation of a dual-wielding character attacking multiple people with a keyword "Weapon" power. And I am sure as h*ll not going to enforce the similar multiple thrown weapon damage instance talked about a few posts up. If you throw different types of thrown weapons in an attack against multiple targets, you should roll damage for each type of damage die. It makes zero sense to do otherwise.</p><p> </p><p>(Irrelevant to the topic at hand) Now that I think about it, I don't see the "one damage roll" rule existing for any purpose other than to speed up gameplay. I think I am going to get rid of it completely.</p></blockquote><p></p>
[QUOTE="King-Panda, post: 4416159, member: 32115"] This is a perfect example of RAW vs. common sense. It seems the only purpose the "Must be wielding two weapons" serves is to limit players from using 2H weapons, but there is no need to further limit then in how they use their (1H or OH) weapons. I would (and will) house rule that the "multiple attack rolls/one damage roll" rule would not apply in the situation of a dual-wielding character attacking multiple people with a keyword "Weapon" power. And I am sure as h*ll not going to enforce the similar multiple thrown weapon damage instance talked about a few posts up. If you throw different types of thrown weapons in an attack against multiple targets, you should roll damage for each type of damage die. It makes zero sense to do otherwise. (Irrelevant to the topic at hand) Now that I think about it, I don't see the "one damage roll" rule existing for any purpose other than to speed up gameplay. I think I am going to get rid of it completely. [/QUOTE]
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Ranger's Dire Wolverine Strike w/ differing weapon damage
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