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General Tabletop Discussion
*Pathfinder & Starfinder
Ranger's Dire Wolverine Strike w/ differing weapon damage
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<blockquote data-quote="Crazydwarf" data-source="post: 4417673" data-attributes="member: 73982"><p>1) It might be possible that the point of the weapon in the off hand is to deny 2 handed weapons. But doesnt the off hand weapon add +1 damage to the main hand weapon just by being held ? (not exactly, fluffwise its being activly used I suppose) so that it's acctually 1[W] + 1 + STR mod.</p><p>I may be misremembering though.</p><p> </p><p>I would also allow improvised weapons.</p><p>Even shields and bows I'd houserule as improvised weapons, same as if the PC had used a free action to drop the shield/bow and punched with his fist (thus they would have to spend time to correct or reposition the shield/bow afterwards same as if it was lying on the ground if they want the defence/shootability back)</p><p> </p><p>A bow would likely break or atleast loose accuracy by being handled in this way, but meh..I'd rather have my players feeling good about their "heroes" and allow "Legolas arrow stabbing" or "Scorpion king snag and release-into-face" moves with bows without punishment.</p><p> </p><p>Heck I'd even be tempted to give a PC +1 damage as versatile weapon held two-handed if they where to bash their opponents with the stock of their crossbow, just to reward fluffing their combat rather than try and "outrule" the DM to gain some slim advantage.</p><p> </p><p>2) My wager is: No he cannot split them up, but that he could choose one weapon or the other.</p><p>And if it is the case that an additional weapon = +1 damage I'd guess the "main" hand weapon would provide this bonus to it's "off" hand counterpart aswell.</p><p> </p><p>Sorry if this post is too houserule heavy <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p></blockquote><p></p>
[QUOTE="Crazydwarf, post: 4417673, member: 73982"] 1) It might be possible that the point of the weapon in the off hand is to deny 2 handed weapons. But doesnt the off hand weapon add +1 damage to the main hand weapon just by being held ? (not exactly, fluffwise its being activly used I suppose) so that it's acctually 1[W] + 1 + STR mod. I may be misremembering though. I would also allow improvised weapons. Even shields and bows I'd houserule as improvised weapons, same as if the PC had used a free action to drop the shield/bow and punched with his fist (thus they would have to spend time to correct or reposition the shield/bow afterwards same as if it was lying on the ground if they want the defence/shootability back) A bow would likely break or atleast loose accuracy by being handled in this way, but meh..I'd rather have my players feeling good about their "heroes" and allow "Legolas arrow stabbing" or "Scorpion king snag and release-into-face" moves with bows without punishment. Heck I'd even be tempted to give a PC +1 damage as versatile weapon held two-handed if they where to bash their opponents with the stock of their crossbow, just to reward fluffing their combat rather than try and "outrule" the DM to gain some slim advantage. 2) My wager is: No he cannot split them up, but that he could choose one weapon or the other. And if it is the case that an additional weapon = +1 damage I'd guess the "main" hand weapon would provide this bonus to it's "off" hand counterpart aswell. Sorry if this post is too houserule heavy :blush: [/QUOTE]
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Ranger's Dire Wolverine Strike w/ differing weapon damage
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