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General Tabletop Discussion
*Pathfinder & Starfinder
Ranger's Dire Wolverine Strike w/ differing weapon damage
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<blockquote data-quote="Crazydwarf" data-source="post: 4417903" data-attributes="member: 73982"><p>I thought it was quite simple.</p><p>1) Rangers secondary weapon doesnt need the "off-hand" tag</p><p>2) Improvised weapons don't have the "off-hand" tag</p><p> </p><p></p><p>That I can agree with.</p><p> </p><p></p><p>Very iffy here I agree, however I'd say that while they wouldnt require a free hand, they would require that a shield or 2hander is NOT currently in use (but may still be "held" in the hands).</p><p> </p><p>Kicking or headbutting would cause you to loose momentum and power with the 2hander rendering it useless until momentum can be regained in your next turn, likewise shields must be moved out of the way and you would loose what defensive bonuses they yeild for the turn.</p><p> </p><p>Likewise if you are swinging that axe around, you are incorrectly balanced to have any effective accuracy and power with a headbutt, and youre not likely to kick anyone very hard when your shield is in the way either.</p><p>(Some powers are exception to this, such as "spinning sweep" or "all bets are off" for example, wich are specifically designed to work regardless of wielded weapons)</p><p> </p><p>But both of those are <u>fighter</u> powers, and I'd recommend the player to rethink his class choice of ranger if thats what he wants, or atleast try and multiclass to fighter. Since doing nifty stuff with big 2handers is in the realm of fighters, while waving two weapons is more ranger:ish.</p><p> </p><p></p><p> </p><p>Exactly what I think aswell, aslong as the numbers add up the same and provide no unintended advantage, it's fair play by me.</p><p> </p><p>If someone for some reason would like to headbutt and bash an opponent with the shaft of his greataxe, as if he was dual wielding improvised weapons...Sure, excellent even !</p><p>I'd even allow it with the power in question here, but [W] would originate from an improvised weapon, not the greataxe D12.</p><p>There is NO advantage I can think of other than "cool factor" or something.</p><p>Infact it would make the attacks worse right ?</p><p> </p><p>I think we both agree on the intent of the power, and again the intent of classes.</p><p>Fighters are good with 2handers but bad at dual wielding, and turnabouts for rangers, atleast afaik.</p></blockquote><p></p>
[QUOTE="Crazydwarf, post: 4417903, member: 73982"] I thought it was quite simple. 1) Rangers secondary weapon doesnt need the "off-hand" tag 2) Improvised weapons don't have the "off-hand" tag That I can agree with. Very iffy here I agree, however I'd say that while they wouldnt require a free hand, they would require that a shield or 2hander is NOT currently in use (but may still be "held" in the hands). Kicking or headbutting would cause you to loose momentum and power with the 2hander rendering it useless until momentum can be regained in your next turn, likewise shields must be moved out of the way and you would loose what defensive bonuses they yeild for the turn. Likewise if you are swinging that axe around, you are incorrectly balanced to have any effective accuracy and power with a headbutt, and youre not likely to kick anyone very hard when your shield is in the way either. (Some powers are exception to this, such as "spinning sweep" or "all bets are off" for example, wich are specifically designed to work regardless of wielded weapons) But both of those are [U]fighter[/U] powers, and I'd recommend the player to rethink his class choice of ranger if thats what he wants, or atleast try and multiclass to fighter. Since doing nifty stuff with big 2handers is in the realm of fighters, while waving two weapons is more ranger:ish. Exactly what I think aswell, aslong as the numbers add up the same and provide no unintended advantage, it's fair play by me. If someone for some reason would like to headbutt and bash an opponent with the shaft of his greataxe, as if he was dual wielding improvised weapons...Sure, excellent even ! I'd even allow it with the power in question here, but [W] would originate from an improvised weapon, not the greataxe D12. There is NO advantage I can think of other than "cool factor" or something. Infact it would make the attacks worse right ? I think we both agree on the intent of the power, and again the intent of classes. Fighters are good with 2handers but bad at dual wielding, and turnabouts for rangers, atleast afaik. [/QUOTE]
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Ranger's Dire Wolverine Strike w/ differing weapon damage
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