Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Rangers done wrong?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lunasmeow" data-source="post: 6432770" data-attributes="member: 6785478"><p>Rangers bother me, for several reasons. I remember the 1st edition games where rangers (archers) sucked. They were *horrible*. So I agree that they needed something to give them some extra oomph to make them playable as characters. But the things they were given... Oh, and please if you have a counter point, argue one point separately from another. Invalidating one, does not invalidate the rest. Each point stands on it's own merit.</p><p></p><p>1. Arcane spells. Limited, true. But the whole theory behind arcane magic is that wizards need lots of time and effort dedicating themselves to their craft to gain them. Why should a ranger have them? They are usually hunters. If anything I could see them *maybe* gaining limited *druid* spells, considering they tend to live with nature, and so may have learned some tricks. But mage spells? There's not even remotely a connection. It feels to me that this was just something given to buff up a weak class before there were druids to make them balanced with the other, stronger classes. Then, when there were druids, they just failed to make the change because rangers were already balanced strength-wise.</p><p></p><p>2. Summon nature's ally. Even beyond the rest of the wizard spells they get that I disagree with, this one stands out as particularly wrong. Rangers are *hunters* if they aren't adventurers. You mean to tell me, that these guys who go out killing nature's animals, are suddenly nature's best friend? Then... they don't even need to hunt because why not just *summon* a deer to shoot? Or a bear? Summon one, have him walk into a cage, then close it and just pot shot him to death for his pelt and meat. This is ridiculous. Animals aren't going to come help the very thing that hunts them!</p><p></p><p>3. Favored enemy. Why is this specifically a ranger thing? If I'm a fighter, and my home village was destroyed weres, I would have spent my entire life training to fight them, and should get some kind of bonus against them because I've honed my skills *specifically* to destroy them. Why can't I? It makes no sense. A favored enemy should be a favored enemy for a *reason* not just oh you what, today I leveled up and I decided that I hate mindflayers. Even though I've never fought one, seen one, remotely interacted with one in any way, or even have three degrees of separation with one, I suddenly am awesome in all things against these guys. Why? Because I'm a ranger.</p></blockquote><p></p>
[QUOTE="lunasmeow, post: 6432770, member: 6785478"] Rangers bother me, for several reasons. I remember the 1st edition games where rangers (archers) sucked. They were *horrible*. So I agree that they needed something to give them some extra oomph to make them playable as characters. But the things they were given... Oh, and please if you have a counter point, argue one point separately from another. Invalidating one, does not invalidate the rest. Each point stands on it's own merit. 1. Arcane spells. Limited, true. But the whole theory behind arcane magic is that wizards need lots of time and effort dedicating themselves to their craft to gain them. Why should a ranger have them? They are usually hunters. If anything I could see them *maybe* gaining limited *druid* spells, considering they tend to live with nature, and so may have learned some tricks. But mage spells? There's not even remotely a connection. It feels to me that this was just something given to buff up a weak class before there were druids to make them balanced with the other, stronger classes. Then, when there were druids, they just failed to make the change because rangers were already balanced strength-wise. 2. Summon nature's ally. Even beyond the rest of the wizard spells they get that I disagree with, this one stands out as particularly wrong. Rangers are *hunters* if they aren't adventurers. You mean to tell me, that these guys who go out killing nature's animals, are suddenly nature's best friend? Then... they don't even need to hunt because why not just *summon* a deer to shoot? Or a bear? Summon one, have him walk into a cage, then close it and just pot shot him to death for his pelt and meat. This is ridiculous. Animals aren't going to come help the very thing that hunts them! 3. Favored enemy. Why is this specifically a ranger thing? If I'm a fighter, and my home village was destroyed weres, I would have spent my entire life training to fight them, and should get some kind of bonus against them because I've honed my skills *specifically* to destroy them. Why can't I? It makes no sense. A favored enemy should be a favored enemy for a *reason* not just oh you what, today I leveled up and I decided that I hate mindflayers. Even though I've never fought one, seen one, remotely interacted with one in any way, or even have three degrees of separation with one, I suddenly am awesome in all things against these guys. Why? Because I'm a ranger. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rangers done wrong?
Top