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*Dungeons & Dragons
Rangers done wrong?
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<blockquote data-quote="was" data-source="post: 6432822" data-attributes="member: 24488"><p>..I'd completely disagree with your first impressions of 3.5. I have played rangers since 1st edition and enjoyed the variability that newer editions provide them.</p><p>..You seem limited in your viewpoint of the role of the ranger. They are no longer limited to being simple stalkers or killers of animals. Any class can be a simple hunter of animals. The guardian of nature, and the wilderness guide, role is often one embraced by players and frequently shows up in the literature. These roles are not one limited to solely to druids, both rangers and even clerics can embrace it.</p><p>1. Comparing the rangers spell list to the wizards shows that very few of them are arcane spells. Certainly not the massive powerful spells that define wizards. The vast majority of ranger's spells also show up on the druid list and are divine in nature. Add on to that the fact that they don't get spells until at least third level, have limited abilities and a much slower progression than the arcane spellcasters in general. </p><p>2. Summon Nature's Ally, meshes with the idea of rangers as guardians. It is not an arcane spell. You might be confusing it with the arcane spell Summon Monster. </p><p>3. Favored enemy allows the ranger the other option of being the classic stalker/killer. It is supposed to mesh with their background, being trained to specialize in hunting a particular type of creature. The fighter gets more than enough bonus feats as a class option to quickly overpower the offensive capabilities of the ranger. Especially with their ability to specialize in weapons to increase their damage. A fighter archer type, for example, will quickly overpower a ranger archer type by properly utilizing their bonus combat feats.</p></blockquote><p></p>
[QUOTE="was, post: 6432822, member: 24488"] ..I'd completely disagree with your first impressions of 3.5. I have played rangers since 1st edition and enjoyed the variability that newer editions provide them. ..You seem limited in your viewpoint of the role of the ranger. They are no longer limited to being simple stalkers or killers of animals. Any class can be a simple hunter of animals. The guardian of nature, and the wilderness guide, role is often one embraced by players and frequently shows up in the literature. These roles are not one limited to solely to druids, both rangers and even clerics can embrace it. 1. Comparing the rangers spell list to the wizards shows that very few of them are arcane spells. Certainly not the massive powerful spells that define wizards. The vast majority of ranger's spells also show up on the druid list and are divine in nature. Add on to that the fact that they don't get spells until at least third level, have limited abilities and a much slower progression than the arcane spellcasters in general. 2. Summon Nature's Ally, meshes with the idea of rangers as guardians. It is not an arcane spell. You might be confusing it with the arcane spell Summon Monster. 3. Favored enemy allows the ranger the other option of being the classic stalker/killer. It is supposed to mesh with their background, being trained to specialize in hunting a particular type of creature. The fighter gets more than enough bonus feats as a class option to quickly overpower the offensive capabilities of the ranger. Especially with their ability to specialize in weapons to increase their damage. A fighter archer type, for example, will quickly overpower a ranger archer type by properly utilizing their bonus combat feats. [/QUOTE]
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