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rangers favored enemy?
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<blockquote data-quote="Shin Okada" data-source="post: 1632066" data-attributes="member: 1956"><p>If your players (and their PCs) are aware of that they will meat same kind of creatures (humans, in this case) again and again, there also be other creature specific counter measures they can take. For example, spellcasters may simply make a lot of "human bane" weapons by themselves. They will also try to learn and prepare "xx person" spells more often. Even fighter types may choose feats specific type of opponents in mind. So just disallowing Favored Enemy ability does not solve something.</p><p></p><p> Let them use their abilities freely. Instead of disallowing them, adjust encounters and make them balanced. For example, even if the majority of the villains in your campaign are humans, it does not mean most of the encounters should be against humans. Villains may summon/create/breed other monsters and let them fight against PCs. I strongly suggest this way, it is more fun to fight against various different types of foes.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 1632066, member: 1956"] If your players (and their PCs) are aware of that they will meat same kind of creatures (humans, in this case) again and again, there also be other creature specific counter measures they can take. For example, spellcasters may simply make a lot of "human bane" weapons by themselves. They will also try to learn and prepare "xx person" spells more often. Even fighter types may choose feats specific type of opponents in mind. So just disallowing Favored Enemy ability does not solve something. Let them use their abilities freely. Instead of disallowing them, adjust encounters and make them balanced. For example, even if the majority of the villains in your campaign are humans, it does not mean most of the encounters should be against humans. Villains may summon/create/breed other monsters and let them fight against PCs. I strongly suggest this way, it is more fun to fight against various different types of foes. [/QUOTE]
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