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<blockquote data-quote="LordArchaon" data-source="post: 5826705" data-attributes="member: 60929"><p>Well, these are good questions IMO. To me, each class should always be thought out in comparison to the others, at least the ones that are similar in either role (strategical, not tactical, see my previous post in this thread) or power source. I already talked about what could really differentiate martial classes for good in the previous post, and some magic could be added in there too (specifically, Assassins would get some Shadow magic, Rangers some Primal), but the first thing to consider is always "identity" when making a class. A Ranger shouldn't just feel as a fast, light-armored fighter. His/her *mindset* should be completely different, it should appeal to completely different players.</p><p></p><p>I think the Bard could be an odd-ball class with a nearly undefined power-source. The incredible artistic talent of the bard can make him/her have access to typically arcane things, but sometimes also typically divine, martial, shadow or whatever. They should be jack of all trades in this aspect too. This can be purely thematic or mechanic too, depending on how you do it. Anyway, the thematic differences of the Bard are very clear (compared to Wizards and Rogues), and their strategical role would be similar to that of a Warlord, but with trickery. Also, they wouldn't "buff" their allies in "war-like ways" (although it could be a result of their more "morale" buffing). I think a good way to differentiate the Bard and make it really ROCK as a class (pun intended), would be to consider their affinity to morale and music/art in their very mechanics. They would in some way "set the rhythm" of battle, and they'd act a bit as 4e's Resourceful Warlords in that they make their allies do even more when they perform right (a "crescendo") or recover better if they perform badly. They could change initiative orders as to represent an "acting in concert" thing, and when these "concerts of actions" are successful, they could feel really magical, making something really cool happen, spell-like effects of various kinds. What should be clear is that most of these abilities come from their talent, not from a studied form of magic. They COULD also study magic (because they'd normally be quite Intelligent and fast learners even if not so intelligent), but everything would feel a bit like they were "dabbling", just as in 4e they can take a lot of MC feats and end up with a lot of other class powers.</p><p></p><p>I actually find it harder to really differentiate Paladin from Cleric. Their "hierarchy" is quite clear, but the true question for them is: "What are the differences between a Battle Cleric and a Healing Paladin?" - giving a clear answer to this question would solve the problem at its roots.</p></blockquote><p></p>
[QUOTE="LordArchaon, post: 5826705, member: 60929"] Well, these are good questions IMO. To me, each class should always be thought out in comparison to the others, at least the ones that are similar in either role (strategical, not tactical, see my previous post in this thread) or power source. I already talked about what could really differentiate martial classes for good in the previous post, and some magic could be added in there too (specifically, Assassins would get some Shadow magic, Rangers some Primal), but the first thing to consider is always "identity" when making a class. A Ranger shouldn't just feel as a fast, light-armored fighter. His/her *mindset* should be completely different, it should appeal to completely different players. I think the Bard could be an odd-ball class with a nearly undefined power-source. The incredible artistic talent of the bard can make him/her have access to typically arcane things, but sometimes also typically divine, martial, shadow or whatever. They should be jack of all trades in this aspect too. This can be purely thematic or mechanic too, depending on how you do it. Anyway, the thematic differences of the Bard are very clear (compared to Wizards and Rogues), and their strategical role would be similar to that of a Warlord, but with trickery. Also, they wouldn't "buff" their allies in "war-like ways" (although it could be a result of their more "morale" buffing). I think a good way to differentiate the Bard and make it really ROCK as a class (pun intended), would be to consider their affinity to morale and music/art in their very mechanics. They would in some way "set the rhythm" of battle, and they'd act a bit as 4e's Resourceful Warlords in that they make their allies do even more when they perform right (a "crescendo") or recover better if they perform badly. They could change initiative orders as to represent an "acting in concert" thing, and when these "concerts of actions" are successful, they could feel really magical, making something really cool happen, spell-like effects of various kinds. What should be clear is that most of these abilities come from their talent, not from a studied form of magic. They COULD also study magic (because they'd normally be quite Intelligent and fast learners even if not so intelligent), but everything would feel a bit like they were "dabbling", just as in 4e they can take a lot of MC feats and end up with a lot of other class powers. I actually find it harder to really differentiate Paladin from Cleric. Their "hierarchy" is quite clear, but the true question for them is: "What are the differences between a Battle Cleric and a Healing Paladin?" - giving a clear answer to this question would solve the problem at its roots. [/QUOTE]
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