Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rangers in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5826824" data-attributes="member: 54877"><p>That's impossible to answer fully (though guesses will need to be made, of course) without knowing what abilities will be divided up amongst those classes. Moreover, there is no single, correct answer even then. I have no doubt whatsoever that if someone could go through time, derive all discrete important abilities in the fully functional 5E, give us the list, that we could come up with several good ways to package those.</p><p> </p><p>However generally, if you have a hard break in ability concept, that is a good place to look for a class break. "Casts some form of nature magic" is one potential place, and is certainly a lot harder break than "operates well in the wild."</p><p> </p><p>As far as actual number of classes, look at the purpose of classes in D&D: Niche protection and organization of information. The former has its own special issues, but the latter tells us something. The ideal number is somewhere between "a handful" and "too bloody many". With two classes, you might as well have one and admit that you aren't a class-based system anymore. To have useful "classifications" of something as diverse as character concepts, you want the packages narrow enough for the differences to mean something. OTOH, once you make them too narrow and too plentiful, they aren't truly "classes" anymore, either. At that point, they don't really organize anything--think of a deck of 100 cards with no "suits" or other organizing system. (Such a setup might still be great for niche protection, though.)</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5826824, member: 54877"] That's impossible to answer fully (though guesses will need to be made, of course) without knowing what abilities will be divided up amongst those classes. Moreover, there is no single, correct answer even then. I have no doubt whatsoever that if someone could go through time, derive all discrete important abilities in the fully functional 5E, give us the list, that we could come up with several good ways to package those. However generally, if you have a hard break in ability concept, that is a good place to look for a class break. "Casts some form of nature magic" is one potential place, and is certainly a lot harder break than "operates well in the wild." As far as actual number of classes, look at the purpose of classes in D&D: Niche protection and organization of information. The former has its own special issues, but the latter tells us something. The ideal number is somewhere between "a handful" and "too bloody many". With two classes, you might as well have one and admit that you aren't a class-based system anymore. To have useful "classifications" of something as diverse as character concepts, you want the packages narrow enough for the differences to mean something. OTOH, once you make them too narrow and too plentiful, they aren't truly "classes" anymore, either. At that point, they don't really organize anything--think of a deck of 100 cards with no "suits" or other organizing system. (Such a setup might still be great for niche protection, though.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rangers in 5e
Top