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<blockquote data-quote="LordArchaon" data-source="post: 5826860" data-attributes="member: 60929"><p>I completely agree with this view too! Actually, sum this point of view with [MENTION=54877]Crazy Jerome[/MENTION] 's and you get mine: I want classes to be iconic AND without overlap. That means having classes that are really unique, so that each multiclass gives you another unique and different combination. </p><p>To make a pratcial example and stay in topic, if we want to give Rangers some spells, they should either be different from Druid's or have a different casting mechanic or something like that. It's also true that this <em>could</em> make it difficult to multiclass (cause it would be simpler to just say that their levels stack for spellcasting), but there are ways to overcome this. Maybe, their spellcasting would really stack, but right because of that, it would mean enlarging the repertoire for both.</p><p>After all, Ranger spells should be more practical than Druid's. A Druid (IMO) has to remain the "Nature Mystic", while the Ranger takes the "Nature Guide" aspect. Granted, a Druid would be a good nature guide too for a bunch of reasons, but he/she should feel much more mystical, and "less practical" than the Ranger in that aspect. Same could be said for Paladin VS Cleric spells. Clerics are the faith's mystics, while Paladins are the practical ones. It's not to say that the two things shouldn't ever overlap in <em>function</em>, it's their "methods" that are different even when accomplishing more or less the same things.</p></blockquote><p></p>
[QUOTE="LordArchaon, post: 5826860, member: 60929"] I completely agree with this view too! Actually, sum this point of view with [MENTION=54877]Crazy Jerome[/MENTION] 's and you get mine: I want classes to be iconic AND without overlap. That means having classes that are really unique, so that each multiclass gives you another unique and different combination. To make a pratcial example and stay in topic, if we want to give Rangers some spells, they should either be different from Druid's or have a different casting mechanic or something like that. It's also true that this [I]could[/I] make it difficult to multiclass (cause it would be simpler to just say that their levels stack for spellcasting), but there are ways to overcome this. Maybe, their spellcasting would really stack, but right because of that, it would mean enlarging the repertoire for both. After all, Ranger spells should be more practical than Druid's. A Druid (IMO) has to remain the "Nature Mystic", while the Ranger takes the "Nature Guide" aspect. Granted, a Druid would be a good nature guide too for a bunch of reasons, but he/she should feel much more mystical, and "less practical" than the Ranger in that aspect. Same could be said for Paladin VS Cleric spells. Clerics are the faith's mystics, while Paladins are the practical ones. It's not to say that the two things shouldn't ever overlap in [I]function[/I], it's their "methods" that are different even when accomplishing more or less the same things. [/QUOTE]
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