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<blockquote data-quote="Kannik" data-source="post: 5826895" data-attributes="member: 984"><p>Ah, the ranger, my favourite example for class confusion. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>To me, I say a "Ranger" needs to have several of its possible bits (ie the various ways various people see what a ranger "is") separated from each other such that it not only can cover all bases but also doesn't force someone into the trappings of a "ranger" when all they want is one particular bit of it.</p><p></p><p>Thus, a ranger ought to have/be a combination of:</p><p></p><p>A fighting style:</p><p></p><p>- Lightly Armoured Archer (available whether you are a wilderness warrior or a military archer or something else)</p><p></p><p>- Lightly Armoured Twin Weapon wielder (also available for a rogue)</p><p></p><p>- Lightly Armoured Exotic Weapon wielder (also available for martial artist and fighter types)</p><p></p><p>- Lightly Armoured dextrous fighter (also available for rogues, duelists and swashbuckling types)</p><p></p><p></p><p> and a "ranger" package:</p><p></p><p>- Wilderness scout, tracker, sneaky type</p><p></p><p>- Wilderness "paladin" with druidic spells</p><p></p><p>- Beastmaster </p><p></p><p>- Nature defender, with specialized hunting knowledge, backup spells, etc</p><p></p><p></p><p>Put several of these together and you'll cover all the bases and allow for more options for all players. Want the traditional Aragorn type who wields a single sword expertly, is a master of the woods and knows herbal lore? Not a problem, pick dextrous fighter and wilderness scout. Want instead to be an uber archer that isn't some guy who never bathes and runs around with wolves in the woods? Not a problem, choose Archer and another military unit option. Want a cleric who's part of an elite infiltration unit for the king? Awesome, choose a cleric class feature and also the wilderness scout. Want to be a guy who has a wolf as your friend? Choose Dual Wielder and Beastmaster. And etc. </p><p></p><p>For myself, "ranger" describes more the "living in the woods" part than the "specific fighting style" part, and even the "living in the woods" part can have several features to it (ie, mostly I gravitate towards just the scout aspect of it but having the option to be a wilderness paladin or a beastmaster is cool). Ranger is a way of life or a profession more than a way to do things in combat. </p><p></p><p>By explicitly divorcing combat roles/abilities from other trappings I think we can really let things rip and create sweet characters and abilities.</p><p></p><p>peace,</p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 5826895, member: 984"] Ah, the ranger, my favourite example for class confusion. ;) To me, I say a "Ranger" needs to have several of its possible bits (ie the various ways various people see what a ranger "is") separated from each other such that it not only can cover all bases but also doesn't force someone into the trappings of a "ranger" when all they want is one particular bit of it. Thus, a ranger ought to have/be a combination of: A fighting style: - Lightly Armoured Archer (available whether you are a wilderness warrior or a military archer or something else) - Lightly Armoured Twin Weapon wielder (also available for a rogue) - Lightly Armoured Exotic Weapon wielder (also available for martial artist and fighter types) - Lightly Armoured dextrous fighter (also available for rogues, duelists and swashbuckling types) and a "ranger" package: - Wilderness scout, tracker, sneaky type - Wilderness "paladin" with druidic spells - Beastmaster - Nature defender, with specialized hunting knowledge, backup spells, etc Put several of these together and you'll cover all the bases and allow for more options for all players. Want the traditional Aragorn type who wields a single sword expertly, is a master of the woods and knows herbal lore? Not a problem, pick dextrous fighter and wilderness scout. Want instead to be an uber archer that isn't some guy who never bathes and runs around with wolves in the woods? Not a problem, choose Archer and another military unit option. Want a cleric who's part of an elite infiltration unit for the king? Awesome, choose a cleric class feature and also the wilderness scout. Want to be a guy who has a wolf as your friend? Choose Dual Wielder and Beastmaster. And etc. For myself, "ranger" describes more the "living in the woods" part than the "specific fighting style" part, and even the "living in the woods" part can have several features to it (ie, mostly I gravitate towards just the scout aspect of it but having the option to be a wilderness paladin or a beastmaster is cool). Ranger is a way of life or a profession more than a way to do things in combat. By explicitly divorcing combat roles/abilities from other trappings I think we can really let things rip and create sweet characters and abilities. peace, Kannik [/QUOTE]
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