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Rangers in 5e
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 6006442" data-attributes="member: 5868"><p>I want a modular ranger much like I want a modular druid.</p><p></p><p>Ranger is my favorite class, of the 1E variety -- a wilderness warrior who protects the realms of men against the hordes of evil monsters, who knows tricks of the wilderness and survival, who can use a limited number of weapons with great expertise, and who can suit up in heavy armor when tough assault troops are needed to take on giants and other threats. I prefer mundane rather than magical rangers, though I'd accept spells as a module (and would prefer mundane abilities that substitute for spells).</p><p></p><p>I skipped 2E, so was shocked and disappointed by the 3E dual-wielding ranger, who couldn't hang in melee due to light armor and lower hit points. The 3.5 ranger was a good fix -- my rangers usually augmented their longsword or handaxe/shield with a longbow -- but was still disappointed by being shoehorned into one of two fighting styles. I think the 4E ranger has provided the best set of choices, and particularly liked the animal companion option of the beastmaster ranger.</p><p></p><p>So I'd like to see 5E retain toughness, mobility, and wilderness focus for all rangers, while providing options for weapon specialization (more than just archery or dual-wield fighting styles), spellcasting/skill focus, and animal companions. I'd like, too, to be able to remake a 1E-style ranger in heavy chain, sword, and shield as a tough wilderness assault fighter without having to completely toss out class mechanics.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 6006442, member: 5868"] I want a modular ranger much like I want a modular druid. Ranger is my favorite class, of the 1E variety -- a wilderness warrior who protects the realms of men against the hordes of evil monsters, who knows tricks of the wilderness and survival, who can use a limited number of weapons with great expertise, and who can suit up in heavy armor when tough assault troops are needed to take on giants and other threats. I prefer mundane rather than magical rangers, though I'd accept spells as a module (and would prefer mundane abilities that substitute for spells). I skipped 2E, so was shocked and disappointed by the 3E dual-wielding ranger, who couldn't hang in melee due to light armor and lower hit points. The 3.5 ranger was a good fix -- my rangers usually augmented their longsword or handaxe/shield with a longbow -- but was still disappointed by being shoehorned into one of two fighting styles. I think the 4E ranger has provided the best set of choices, and particularly liked the animal companion option of the beastmaster ranger. So I'd like to see 5E retain toughness, mobility, and wilderness focus for all rangers, while providing options for weapon specialization (more than just archery or dual-wield fighting styles), spellcasting/skill focus, and animal companions. I'd like, too, to be able to remake a 1E-style ranger in heavy chain, sword, and shield as a tough wilderness assault fighter without having to completely toss out class mechanics. [/QUOTE]
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