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<blockquote data-quote="The Shadow" data-source="post: 6006458" data-attributes="member: 16760"><p>That's not quite what I got out of it. He was talking a lot about starting with story and then building mechanics to reflect it, rather than coming up with a cool mechanic and then asking how to justify it with fluff after the fact.</p><p></p><p>When talking about the paladin, for example, he said that, sure, a cleric with the Knight background and the Defender specialty is kind of like a paladin. So if there's to be a paladin class, it needs to pull its own weight. So they ask themselves what makes a paladin unique and special, and then how they can mechanically "punch it up".</p><p></p><p>Likewise the ranger. It's not just a wilderness fighter with the fluff of belonging to an organization - presumably they will be coming up with mechanics to make it unique and special.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 6006458, member: 16760"] That's not quite what I got out of it. He was talking a lot about starting with story and then building mechanics to reflect it, rather than coming up with a cool mechanic and then asking how to justify it with fluff after the fact. When talking about the paladin, for example, he said that, sure, a cleric with the Knight background and the Defender specialty is kind of like a paladin. So if there's to be a paladin class, it needs to pull its own weight. So they ask themselves what makes a paladin unique and special, and then how they can mechanically "punch it up". Likewise the ranger. It's not just a wilderness fighter with the fluff of belonging to an organization - presumably they will be coming up with mechanics to make it unique and special. [/QUOTE]
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