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Rangers in 5e
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<blockquote data-quote="Minigiant" data-source="post: 6006939" data-attributes="member: 63508"><p>It isn't too farfetched thou. A ranger of a certain type could know ho to make potions and poisons. Though the Healer spec does handle it now.</p><p></p><p></p><p>Even in 2e and 3e, ranger spells were subtle enough to be reflavored as nonmagical and more alchemy, lore, and herbalism.</p><p></p><p>I still think the best to handle the ranger is to take the 4E base (all weapons, light (and medium armor)) with Hunter's Quarry.</p><p></p><p>Then subclass it out into the different packages. The ranger would be the external warrior. </p><p></p><p>The Fighter is described by what he wields and wears:</p><p>Dual weapon fighter</p><p>Heavy armor fighter</p><p>Finesse weapon fighter</p><p></p><p></p><p> The Ranger is described by what he deals with:</p><p>Woodlands ranger</p><p>Goblinslayer ranger</p><p>Arctic Dragonhunter ranger</p><p></p><p></p><p>The "ranger type" could choose their fighting style, where they get magic or not, and their breadth of skills known.</p><p></p><p>The key is to make these external features broad enough to apply to situations outside their specialty. Instead of +1 AC in forests, the ranger gets +1 AC in obscured areas. Instead of bonus damage to giants, the ranger get bonus damage to all large or greater creatures.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6006939, member: 63508"] It isn't too farfetched thou. A ranger of a certain type could know ho to make potions and poisons. Though the Healer spec does handle it now. Even in 2e and 3e, ranger spells were subtle enough to be reflavored as nonmagical and more alchemy, lore, and herbalism. I still think the best to handle the ranger is to take the 4E base (all weapons, light (and medium armor)) with Hunter's Quarry. Then subclass it out into the different packages. The ranger would be the external warrior. The Fighter is described by what he wields and wears: Dual weapon fighter Heavy armor fighter Finesse weapon fighter The Ranger is described by what he deals with: Woodlands ranger Goblinslayer ranger Arctic Dragonhunter ranger The "ranger type" could choose their fighting style, where they get magic or not, and their breadth of skills known. The key is to make these external features broad enough to apply to situations outside their specialty. Instead of +1 AC in forests, the ranger gets +1 AC in obscured areas. Instead of bonus damage to giants, the ranger get bonus damage to all large or greater creatures. [/QUOTE]
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