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<blockquote data-quote="Minigiant" data-source="post: 6007095" data-attributes="member: 63508"><p>Those abilities are too specific and have the same flaws of Rangers of the past. Favored Enemy/Environment works for only in the area or on the target chosen, <strong>forcing</strong> the DM to constantly use that enemy/environment. Even if the DM tell them of what the best choice is ahead of time, they are stuck with it.</p><p></p><p>A better way is to make the bonuses more broadly usable.</p><p></p><p><strong>Forest Ranger</strong></p><p>Can apply his Hunter's Quarry to Geographical Lore, Spot, and Stealth checks.</p><p>Can craft a Healer kit for half price</p><p>Ranged attacks ignore ACC bonus for half cover.</p><p>Always consider lightly obscured in an open natural environment and heavy obscured in light obscured natural environments.</p><p></p><p><strong>Koboldhunter Ranger</strong></p><p>Can apply his Hunter's Quarry to Find and Remove Tracks, Intimidate, Spot checks.</p><p>Can deploy a Hunter's trap as a action</p><p>+2 Ac when being attacked by more than 2 enemies</p><p>Can make one attack with a finesse weapon when making a Dodge action</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6007095, member: 63508"] Those abilities are too specific and have the same flaws of Rangers of the past. Favored Enemy/Environment works for only in the area or on the target chosen, [B]forcing[/B] the DM to constantly use that enemy/environment. Even if the DM tell them of what the best choice is ahead of time, they are stuck with it. A better way is to make the bonuses more broadly usable. [B]Forest Ranger[/B] Can apply his Hunter's Quarry to Geographical Lore, Spot, and Stealth checks. Can craft a Healer kit for half price Ranged attacks ignore ACC bonus for half cover. Always consider lightly obscured in an open natural environment and heavy obscured in light obscured natural environments. [B]Koboldhunter Ranger[/B] Can apply his Hunter's Quarry to Find and Remove Tracks, Intimidate, Spot checks. Can deploy a Hunter's trap as a action +2 Ac when being attacked by more than 2 enemies Can make one attack with a finesse weapon when making a Dodge action [/QUOTE]
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