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<blockquote data-quote="Minigiant" data-source="post: 6007924" data-attributes="member: 63508"><p>[MENTION=92511]steeldragons[/MENTION]</p><p></p><p>Narrow favored enemies/environments do force the DM to use those enemies/environments </p><p>ven if the DM informs the player of the availability of the choices. </p><p></p><p>Even if the DM informs the player of the choices, if the character is locked in on his choices or gets few total choices; the DM is locked in too.</p><p></p><p>Player: I want to be a ranger, what are the good enemy choices.</p><p>DM: Well the first area is is forest filled with goblins, Orcs, and regular animals.</p><p>Player: Cool.</p><p></p><p>One or two adventures later, the party attempts to leave the forest. The ranger player becomes disgruntled as his ranger lacks any of the enemies or environments in the new area. The DM is forced to either deal with a severely weakened PC, allowing the ranger to gain or retrain Favored enemies on the fly, or has to drag old enemies and environments to the new area.</p><p></p><p>Dealing with specialists outside their element for long periods of time without retraining is often torture for all involved. It is as bad is sneak attack rogues in very simulationist rule sets against the undead. It is rare that you can get a player to deal with being hampered for long periods of time these days. Often they slowly get less and less interested unless the DM is very skilled. </p><p></p><p>Retraining or quick training of FE gets a 50% approval at best from D&D fans. It could work as an option but would make the basic unaltered ranger still hindered.</p><p></p><p>Which leaves many DMs locked around their ranger"s favored enemies and environment, forced to gift the ranger in another way, or having to deal with a player whose scowl grows every session. There are ways around it if the DM has the skill but the base is the above.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6007924, member: 63508"] [MENTION=92511]steeldragons[/MENTION] Narrow favored enemies/environments do force the DM to use those enemies/environments ven if the DM informs the player of the availability of the choices. Even if the DM informs the player of the choices, if the character is locked in on his choices or gets few total choices; the DM is locked in too. Player: I want to be a ranger, what are the good enemy choices. DM: Well the first area is is forest filled with goblins, Orcs, and regular animals. Player: Cool. One or two adventures later, the party attempts to leave the forest. The ranger player becomes disgruntled as his ranger lacks any of the enemies or environments in the new area. The DM is forced to either deal with a severely weakened PC, allowing the ranger to gain or retrain Favored enemies on the fly, or has to drag old enemies and environments to the new area. Dealing with specialists outside their element for long periods of time without retraining is often torture for all involved. It is as bad is sneak attack rogues in very simulationist rule sets against the undead. It is rare that you can get a player to deal with being hampered for long periods of time these days. Often they slowly get less and less interested unless the DM is very skilled. Retraining or quick training of FE gets a 50% approval at best from D&D fans. It could work as an option but would make the basic unaltered ranger still hindered. Which leaves many DMs locked around their ranger"s favored enemies and environment, forced to gift the ranger in another way, or having to deal with a player whose scowl grows every session. There are ways around it if the DM has the skill but the base is the above. [/QUOTE]
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