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Rangers: Leave them alone!?
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<blockquote data-quote="Stalker0" data-source="post: 550096" data-attributes="member: 5889"><p>Ah, the poor ranger<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>My thing about the ranger, is in many ways a fighter/rogue is superior to the ranger. They get practically all of the rangers good skills, and overall get 1 more skill point per level. You get the feats of the fighter, and the sneak attack of the rogue (which is often much MUCH better than favored enemy and doesn't need light armor). Then, you get uncanny dodge and evasion, and overall your saves are bettter</p><p></p><p>You give up some hp and base attack bonus, but I think overall you get a lot more than you would going the ranger route.</p><p></p><p>I keep making this suggestion, but noone else seems to pick up on it. Bonus feats are not the way to fix the ranger. They are a cop out imho. Fighters get bonus feats, that's what they do, that's what they are. I don't want a fighter wannabe as a ranger, I want a unique and seperate class that has good strengths and weaknesses compared to the fighter.</p><p></p><p>The fighter and paladin show this distinction. While both fight, they are unique in their own ways. The paladin is not just a specilized fighter, he possesses abilities and restrictions that don't even involve actual combat.</p><p></p><p>I think the ranger should be the same way, and giving him bonus feats that the fighter could pick up as well doesn't cut it for me. I think the ranger should get special abilities based on its stealth, perception, its "ranging'" if you will. Also, would anyone consider giving the ranger the same favored enemy bonus to all its enemies overpowered? (basically +1 to goblinoids at 1st, +2 to goblins, humans at 5, etc).</p><p></p><p>Either this, or giving him special feats for rangers is also a good way. Monte has a feat that gives you an extra d6 against all attacks on favored enemies. This is good, as long as the feats don't bring you back to the rangers problem of being too front loaded (if I can get most of the ranger feats with one level of ranger and the rest fighter, why bother with ranger?).</p><p></p><p>Maybe I'm alone on this one, but I just don't see adding some bonus feats and skill pts making the ranger "cool." I want to play a cool class, and there are ways to do that for each other class, fairly easily. And while it can be done with the ranger, it can be an uphill battle.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 550096, member: 5889"] Ah, the poor ranger:( My thing about the ranger, is in many ways a fighter/rogue is superior to the ranger. They get practically all of the rangers good skills, and overall get 1 more skill point per level. You get the feats of the fighter, and the sneak attack of the rogue (which is often much MUCH better than favored enemy and doesn't need light armor). Then, you get uncanny dodge and evasion, and overall your saves are bettter You give up some hp and base attack bonus, but I think overall you get a lot more than you would going the ranger route. I keep making this suggestion, but noone else seems to pick up on it. Bonus feats are not the way to fix the ranger. They are a cop out imho. Fighters get bonus feats, that's what they do, that's what they are. I don't want a fighter wannabe as a ranger, I want a unique and seperate class that has good strengths and weaknesses compared to the fighter. The fighter and paladin show this distinction. While both fight, they are unique in their own ways. The paladin is not just a specilized fighter, he possesses abilities and restrictions that don't even involve actual combat. I think the ranger should be the same way, and giving him bonus feats that the fighter could pick up as well doesn't cut it for me. I think the ranger should get special abilities based on its stealth, perception, its "ranging'" if you will. Also, would anyone consider giving the ranger the same favored enemy bonus to all its enemies overpowered? (basically +1 to goblinoids at 1st, +2 to goblins, humans at 5, etc). Either this, or giving him special feats for rangers is also a good way. Monte has a feat that gives you an extra d6 against all attacks on favored enemies. This is good, as long as the feats don't bring you back to the rangers problem of being too front loaded (if I can get most of the ranger feats with one level of ranger and the rest fighter, why bother with ranger?). Maybe I'm alone on this one, but I just don't see adding some bonus feats and skill pts making the ranger "cool." I want to play a cool class, and there are ways to do that for each other class, fairly easily. And while it can be done with the ranger, it can be an uphill battle. [/QUOTE]
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