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*Pathfinder & Starfinder
Rangers: Leave them alone!?
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<blockquote data-quote="officeronin" data-source="post: 553113" data-attributes="member: 8483"><p><strong>Re: "...infiltration and spying."</strong></p><p></p><p></p><p></p><p>I've seen several first level PC rangers, but never a second level PC ranger... They all multiclass with rogue, or, occasionally, druid or barbarian. Yes, the gravy is all in level 1, and there is no reason to stay in for levels 2+.</p><p></p><p>There were so many feats in MotW that gave bonuses against a favored enemy -- and those feats are quickly duplicated by regular feats that allow their use against anyone. Very sad. I dislike the favored-enemy rules and concept -- it's too little, too late.</p><p></p><p>Personally, I don't think outdoor-type warriors need to use 2 weapons. Aragorn fighting the wraiths with sword and torch was fun, but archery and axes seem to be a more likely weapons for woodsman... I'd like to replace ambidexterity and 2 weapon fighting with, say, PB Shot and Rapid Shot -- or Mounted Combat/Ride-by Attack for plainsmen, or dodge/mobility/spring attack for hit-n-git force recon folk. Better yet, give the player the option. Problem is, not all of them are balanced -- what do you do for the player that wants to play a Pict with Power Attack and Exotic Weapon: Bastard Sword? (I think that would be too potent, compared to the other options.) In any case, I'd spread them over a couple levels. Maybe Track at level 1, and one of a particular train of feats at levels 2, 4, and 6? Better yet, make it 1, 2 and 4, but drop the heavy armor proficiency.</p><p></p><p>I like the idea of the skill-based fighter variant, but think the ranger runs into the same problem as bards -- your gimmick depends on a skill. So, of the 4 + INT modifier points, 1 is already spoken for (perform or wilderness lore, depending on bard/ranger) leaving too few for a PC that depends on skills for their tricks. Is 6 per level too many?</p><p></p><p>Summing up, I suggest:</p><p></p><p>Dropping favored enemy and heavy armor proficiency</p><p>Keeping track at level 1</p><p>Gaining extra feats at levels 1, 2 and 4 -- and these feats are dependent on a predefined string of feats being persued.</p><p>Ranger feats are no longer dependent on armor usage</p><p>6 skill points per level rather than 4.</p><p></p><p>You asked...</p><p></p><p>OfficeRonin</p></blockquote><p></p>
[QUOTE="officeronin, post: 553113, member: 8483"] [b]Re: "...infiltration and spying."[/b] I've seen several first level PC rangers, but never a second level PC ranger... They all multiclass with rogue, or, occasionally, druid or barbarian. Yes, the gravy is all in level 1, and there is no reason to stay in for levels 2+. There were so many feats in MotW that gave bonuses against a favored enemy -- and those feats are quickly duplicated by regular feats that allow their use against anyone. Very sad. I dislike the favored-enemy rules and concept -- it's too little, too late. Personally, I don't think outdoor-type warriors need to use 2 weapons. Aragorn fighting the wraiths with sword and torch was fun, but archery and axes seem to be a more likely weapons for woodsman... I'd like to replace ambidexterity and 2 weapon fighting with, say, PB Shot and Rapid Shot -- or Mounted Combat/Ride-by Attack for plainsmen, or dodge/mobility/spring attack for hit-n-git force recon folk. Better yet, give the player the option. Problem is, not all of them are balanced -- what do you do for the player that wants to play a Pict with Power Attack and Exotic Weapon: Bastard Sword? (I think that would be too potent, compared to the other options.) In any case, I'd spread them over a couple levels. Maybe Track at level 1, and one of a particular train of feats at levels 2, 4, and 6? Better yet, make it 1, 2 and 4, but drop the heavy armor proficiency. I like the idea of the skill-based fighter variant, but think the ranger runs into the same problem as bards -- your gimmick depends on a skill. So, of the 4 + INT modifier points, 1 is already spoken for (perform or wilderness lore, depending on bard/ranger) leaving too few for a PC that depends on skills for their tricks. Is 6 per level too many? Summing up, I suggest: Dropping favored enemy and heavy armor proficiency Keeping track at level 1 Gaining extra feats at levels 1, 2 and 4 -- and these feats are dependent on a predefined string of feats being persued. Ranger feats are no longer dependent on armor usage 6 skill points per level rather than 4. You asked... OfficeRonin [/QUOTE]
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