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Rangers: Leave them alone!?
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<blockquote data-quote="argo" data-source="post: 568234" data-attributes="member: 5752"><p>Wow, great thread. Plane Sailing, I defiantly think you should expand your "history of the Ranger" into some kind of article or something, it is very good. And Steverooo, I really like your system for gleaning extra information from a track check. Thats something that I've always had hanging around in the back of my head and never really got around to hammering out some rules for. Good Work.</p><p></p><p>There are a lot of topics beign introduced here so rather than responding to any specific one I think that I shall just share some of my general views about the ranger class. The way I see it the core of the ranger archtype is the marriage between fighting ability and skills all tied up with a wilderness "flavor". The personality of an individual ranger cold vary from "loner" to "hunter" to "globe trotter" to "guardian" or "guide" or "scout/spy" or something else entierly, that is for the player to decide. When I say this it seems that perhaps I place a much greater value on skill use than most other people do. But I think that it is important not to underestimate just how powerful skills can be in 3e. The problem, of course, is that most skills don't apply in combat and too often when people discuss class balance they tend to think only in terms of a class' smackdown potential. Steverooo, I agree with Concrete Buddha's assertion that you cannot simply declare a class unbalanced based on the fact that when matched up against a L1 Fighter in some formeless void of an arena the ranger or whomever looses. I see the ranger as being one of those "fifth man" classes. The one who complements the rest of the party and makes it more than the sum of its parts. A lot of people react by saying that such a role isn't "glamarous" enough to make a good character but I think that that is more about the player and what his idea of a good time is than an actual failing of the class.</p><p></p><p>Now granted, this depends a lot on who your DM is and what kind of campagin he is running. Personally I like a game that is about 33% role playing, 33% kicking the snot out of things and taking their treasure, and 33% "other challenges"/"puzzles" and where your character sees the sun as often as not. But I still think that the ranger, as a class, should lean heavily on being a well rounded character who is as capable out of combat as in it.</p><p></p><p>Oh, and because I have absouetly no shame whatsoever, here is the link to my own take on the ranger (though I think most of you have seen it already) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=34943" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=34943</a></p></blockquote><p></p>
[QUOTE="argo, post: 568234, member: 5752"] Wow, great thread. Plane Sailing, I defiantly think you should expand your "history of the Ranger" into some kind of article or something, it is very good. And Steverooo, I really like your system for gleaning extra information from a track check. Thats something that I've always had hanging around in the back of my head and never really got around to hammering out some rules for. Good Work. There are a lot of topics beign introduced here so rather than responding to any specific one I think that I shall just share some of my general views about the ranger class. The way I see it the core of the ranger archtype is the marriage between fighting ability and skills all tied up with a wilderness "flavor". The personality of an individual ranger cold vary from "loner" to "hunter" to "globe trotter" to "guardian" or "guide" or "scout/spy" or something else entierly, that is for the player to decide. When I say this it seems that perhaps I place a much greater value on skill use than most other people do. But I think that it is important not to underestimate just how powerful skills can be in 3e. The problem, of course, is that most skills don't apply in combat and too often when people discuss class balance they tend to think only in terms of a class' smackdown potential. Steverooo, I agree with Concrete Buddha's assertion that you cannot simply declare a class unbalanced based on the fact that when matched up against a L1 Fighter in some formeless void of an arena the ranger or whomever looses. I see the ranger as being one of those "fifth man" classes. The one who complements the rest of the party and makes it more than the sum of its parts. A lot of people react by saying that such a role isn't "glamarous" enough to make a good character but I think that that is more about the player and what his idea of a good time is than an actual failing of the class. Now granted, this depends a lot on who your DM is and what kind of campagin he is running. Personally I like a game that is about 33% role playing, 33% kicking the snot out of things and taking their treasure, and 33% "other challenges"/"puzzles" and where your character sees the sun as often as not. But I still think that the ranger, as a class, should lean heavily on being a well rounded character who is as capable out of combat as in it. Oh, and because I have absouetly no shame whatsoever, here is the link to my own take on the ranger (though I think most of you have seen it already) :D [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=34943[/url] [/QUOTE]
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