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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rangers: Leave them alone!?
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<blockquote data-quote="Witness" data-source="post: 577901" data-attributes="member: 1500"><p>Spatzimaus, I think the changes you propose too drastically change the Ranger's role, adding too much in some areas and taking away too much in others.</p><p></p><p><strong>D8 HP, Good Ref instead of Fort save, no Medium armor or Shield proficiency, No TWF or Ambidex: </strong> </p><p> These changes severely weaken the Rangers fighting pottential. He loses everrything except his BAB that make the Ranger a viable (though far from the best) front line fighter. The Rogue has Sneak Attack and the Monk as bonuses to AC and extreme mobility to make up for their lesser armor profs and hit dice. The Ranger loses far too much in the way of fighting ability.</p><p></p><p><strong>Bonus Feats:</strong> </p><p> All the feats you mention specifically could easily be integrated into the pre-existing Ranger class without unbalancing it. Allowing their Favored Enemy bonus to damage to apply to all creatures, and giving them a few extra spells would not make them too powerful. Neither would making the Ranger's ability to track better, by default, than tthe Track feat.</p><p></p><p>As for the Favored Enemy bonus, the way you've written it is a little unclear. Does the progression continue as before from levels 11-20 (every odd level) or do they get another +1 every single level? I think that every odd level is more than enough.</p><p></p><p><strong>Bottom line:</strong> The changes you suggest severly weaken the Ranger's combat abilities, don't give a signifigant enough bonus to their Tracking or spellcasting ability. The additional skill points and Favored Enemy bonuses are not enough to make up for what is lost.</p></blockquote><p></p>
[QUOTE="Witness, post: 577901, member: 1500"] Spatzimaus, I think the changes you propose too drastically change the Ranger's role, adding too much in some areas and taking away too much in others. [B]D8 HP, Good Ref instead of Fort save, no Medium armor or Shield proficiency, No TWF or Ambidex: [/B] These changes severely weaken the Rangers fighting pottential. He loses everrything except his BAB that make the Ranger a viable (though far from the best) front line fighter. The Rogue has Sneak Attack and the Monk as bonuses to AC and extreme mobility to make up for their lesser armor profs and hit dice. The Ranger loses far too much in the way of fighting ability. [B]Bonus Feats:[/B] All the feats you mention specifically could easily be integrated into the pre-existing Ranger class without unbalancing it. Allowing their Favored Enemy bonus to damage to apply to all creatures, and giving them a few extra spells would not make them too powerful. Neither would making the Ranger's ability to track better, by default, than tthe Track feat. As for the Favored Enemy bonus, the way you've written it is a little unclear. Does the progression continue as before from levels 11-20 (every odd level) or do they get another +1 every single level? I think that every odd level is more than enough. [B]Bottom line:[/B] The changes you suggest severly weaken the Ranger's combat abilities, don't give a signifigant enough bonus to their Tracking or spellcasting ability. The additional skill points and Favored Enemy bonuses are not enough to make up for what is lost. [/QUOTE]
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Rangers: Leave them alone!?
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