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*Pathfinder & Starfinder
Rangers: Leave them alone!?
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<blockquote data-quote="Morgenstern" data-source="post: 585258" data-attributes="member: 5485"><p>Glad you enjoyed the read. There's still a number of ways to shuffle the distribution of bonus across 20 levels. If it was booring, then we probably need to identify more things rangers can do. The Fast Tracking, and two levels of Great Hunter could easily be attached to the class at fixed levels, removing some of the flexibility, but structuring the advance of their tracking skills. Not sure about the overly-fighterish complaint. People who fight for a living get the 1:+1 BAB prgression, which I think still fits the overal ranger feel. The ranger has a heckuva lot better excuse for superior fort saves ("I live in the wilds. Duh, I'm tough" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). But the firghter is still supreme in having masses of selectable feats, and can wear heavy armor. This ranger's lower die type for HP also encourages short, sharp conflicts that are won quickly (mmm, ambushes), vs. the fighter's ability to soak up some hits to get the job done.</p><p></p><p>I'll putter with the table a bit. This is the joy of building classes for Spycraft- there is a defintie structure for class abilities that all classes adhere to, so placing abilities follows a logical pattern, and balance between classes is easy to maintain <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Looking forward to more observations, and general sugestions people have for "what makes their ideal ranger tick" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 585258, member: 5485"] Glad you enjoyed the read. There's still a number of ways to shuffle the distribution of bonus across 20 levels. If it was booring, then we probably need to identify more things rangers can do. The Fast Tracking, and two levels of Great Hunter could easily be attached to the class at fixed levels, removing some of the flexibility, but structuring the advance of their tracking skills. Not sure about the overly-fighterish complaint. People who fight for a living get the 1:+1 BAB prgression, which I think still fits the overal ranger feel. The ranger has a heckuva lot better excuse for superior fort saves ("I live in the wilds. Duh, I'm tough" :p). But the firghter is still supreme in having masses of selectable feats, and can wear heavy armor. This ranger's lower die type for HP also encourages short, sharp conflicts that are won quickly (mmm, ambushes), vs. the fighter's ability to soak up some hits to get the job done. I'll putter with the table a bit. This is the joy of building classes for Spycraft- there is a defintie structure for class abilities that all classes adhere to, so placing abilities follows a logical pattern, and balance between classes is easy to maintain :). Looking forward to more observations, and general sugestions people have for "what makes their ideal ranger tick" :). [/QUOTE]
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