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Rangers: Leave them alone!?
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<blockquote data-quote="Spatzimaus" data-source="post: 586777" data-attributes="member: 3051"><p>When I was reading through the Monte alt.Ranger, his FE Feats (Favored Enemy Strike, etc.) gave me some ideas. One of the ways you could make Rangers more interesting without pumping up their raw power would be to give them more Feats that key off their unique abilities (Favored Enemy, and to a lesser extent Track). For example:</p><p></p><p>FAVORED ENEMY TRACK</p><p>Prerequisites: Favored Enemy, Track</p><p>Benefit: When tracking a Favored Enemy, the tracker may move at full speed with no penalty. In these situations, the DC modifiers for trail age, rain, and snow are halved, and the tracker may Take 10 even when distracted.</p><p>Normal: A tracker may track at half speed with no penalty, or full speed with a -5 penalty. The DC increases by +1 per day of trail age, or per hour of rain. Snowfall adds +10 to the DC. Note that Favored Enemy points add to Wilderness Lore checks, and so already affect Track.</p><p></p><p>FAVORED ENEMY DODGE</p><p>Prerequisites: Favored Enemy, Dodge</p><p>When using the Dodge Feat against a Favored Enemy, the size of the dodge AC bonus bestowed (+1) is increased by the Favored Enemy modifier. All other characteristics of the Dodge Feat remain; anything that negates Dodge negates this as well.</p><p>EXAMPLE: Bob the Ranger is level 12 and has 3 points in FE: Orc, 2 in Undead, 1 in Goblin, and the Dodge Feat. This raises his dodge AC by +3 against Orcs, +2 against Undead, or +1 against Goblins, but only if he picked that enemy for the Dodge Feat this turn.</p><p></p><p>And so on. I'm still working on some specifics, but you could make another one that lets you apply your Favored Enemy bonus to more skills.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 586777, member: 3051"] When I was reading through the Monte alt.Ranger, his FE Feats (Favored Enemy Strike, etc.) gave me some ideas. One of the ways you could make Rangers more interesting without pumping up their raw power would be to give them more Feats that key off their unique abilities (Favored Enemy, and to a lesser extent Track). For example: FAVORED ENEMY TRACK Prerequisites: Favored Enemy, Track Benefit: When tracking a Favored Enemy, the tracker may move at full speed with no penalty. In these situations, the DC modifiers for trail age, rain, and snow are halved, and the tracker may Take 10 even when distracted. Normal: A tracker may track at half speed with no penalty, or full speed with a -5 penalty. The DC increases by +1 per day of trail age, or per hour of rain. Snowfall adds +10 to the DC. Note that Favored Enemy points add to Wilderness Lore checks, and so already affect Track. FAVORED ENEMY DODGE Prerequisites: Favored Enemy, Dodge When using the Dodge Feat against a Favored Enemy, the size of the dodge AC bonus bestowed (+1) is increased by the Favored Enemy modifier. All other characteristics of the Dodge Feat remain; anything that negates Dodge negates this as well. EXAMPLE: Bob the Ranger is level 12 and has 3 points in FE: Orc, 2 in Undead, 1 in Goblin, and the Dodge Feat. This raises his dodge AC by +3 against Orcs, +2 against Undead, or +1 against Goblins, but only if he picked that enemy for the Dodge Feat this turn. And so on. I'm still working on some specifics, but you could make another one that lets you apply your Favored Enemy bonus to more skills. [/QUOTE]
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