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Rangers should be built on a primary and secondary stat
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<blockquote data-quote="Shades of Eternity" data-source="post: 9683999" data-attributes="member: 10869"><p>the ranger spells lists should be loaded to the gills with trick arrows that would make hawkeye/green arrow proud (edited)</p><p></p><p>With the patriot arrow being the capstone arrow</p><p></p><p>The fact that what little work they have done isn't competitive with the equivalent of similar classes at similar levels is embarrassing.</p><p></p><p>as an additional point, I did a quick analysis of robin of sherwood and what spells would apply.</p><p></p><h3><strong>Magical or Supernatural Abilities Displayed by Robin in the Series</strong></h3><p></p><h4>1. <strong>Herne’s Chosen / Spirit Communication</strong></h4> <ul> <li data-xf-list-type="ul"><strong>Moment:</strong> Robin receives visions and guidance from Herne, including cryptic dreams or Herne appearing to him in Sherwood.</li> <li data-xf-list-type="ul"><strong>D&D Spell:</strong><br /> <ul> <li data-xf-list-type="ul"><em>Commune</em> (3rd level) — speak directly with a divine spirit</li> <li data-xf-list-type="ul"><em>Dream</em> (5th level) — Herne often contacts Robin in his dreams</li> <li data-xf-list-type="ul"><em>Divine Favor</em> (1st level) — the idea that Herne blesses him with momentary power</li> </ul></li> </ul><h4>2. Nature’s Ally / Moving Unseen Through Forest</h4> <ul> <li data-xf-list-type="ul"><strong>Moment:</strong> Robin and the Merry Men often evade enemies with uncanny ease in the woods.</li> <li data-xf-list-type="ul"><strong>D&D Spell:</strong><br /> <ul> <li data-xf-list-type="ul"><em>Pass without Trace</em> (2nd level) — silent movement through forest</li> <li data-xf-list-type="ul"><em>Meld into Stone</em> or <em>Tree Stride</em> (for dramatic escapes)</li> <li data-xf-list-type="ul"><em>Speak with Animals</em> — Robin's rapport with nature suggests this, even if not shown directly</li> </ul></li> </ul><p></p><h4>3. Divine Protection or Forewarning</h4> <ul> <li data-xf-list-type="ul"><strong>Moment:</strong> Robin frequently senses danger or receives visions (especially before danger to Marion or a betrayal).</li> <li data-xf-list-type="ul"><strong>D&D Spell:</strong><br /> <ul> <li data-xf-list-type="ul"><em>Augury</em> or <em>Foresight</em></li> <li data-xf-list-type="ul"><em>Shield of Faith</em> (thematically) as Herne’s protection</li> <li data-xf-list-type="ul"><em>Sanctuary</em> — during duels or escapes where enemies seem hesitant</li> </ul></li> </ul><h4>4. Use of the Silver Arrow / Relic Magic</h4> <ul> <li data-xf-list-type="ul"><strong>Moment:</strong> The silver arrow is both a symbol and possible magical item, giving him a sacred right.</li> <li data-xf-list-type="ul"><strong>D&D Spell/Item:</strong><br /> <ul> <li data-xf-list-type="ul"><em>Holy Avenger</em> (reskinned for a bow)</li> <li data-xf-list-type="ul"><em>Arrow of Slaying</em> (artifact use)</li> <li data-xf-list-type="ul"><em>Bless Weapon</em> (paladin spell equivalent)</li> </ul></li> </ul><h4>5. Charisma and Leadership</h4> <ul> <li data-xf-list-type="ul"><strong>Moment:</strong> Robin inspires the oppressed and instills fear in tyrants with almost supernatural charisma.</li> <li data-xf-list-type="ul"><strong>D&D Spell:</strong><br /> <ul> <li data-xf-list-type="ul"><em>Command</em></li> <li data-xf-list-type="ul"><em>Heroism</em></li> <li data-xf-list-type="ul"><em>Mass Suggestion</em> (for rousing rebel groups)</li> </ul></li> </ul><h4>6. Avatar of the Wild God</h4> <ul> <li data-xf-list-type="ul"><strong>Moment:</strong> In some episodes, Robin seems to embody Herne’s power in a visible way (e.g., <em>The Swords of Wayland</em>).</li> <li data-xf-list-type="ul"><strong>D&D Effect:</strong><br /> <ul> <li data-xf-list-type="ul"><em>Channel Divinity</em> (Cleric or Paladin equivalent of Herne)</li> <li data-xf-list-type="ul"><em>Conjure Woodland Beings</em> — for summoning forest allies</li> <li data-xf-list-type="ul"><em>Wrath of Nature</em> or <em>Guardian of Nature</em> — newer 5e spells fitting Herne’s power</li> </ul></li> </ul></blockquote><p></p>
[QUOTE="Shades of Eternity, post: 9683999, member: 10869"] the ranger spells lists should be loaded to the gills with trick arrows that would make hawkeye/green arrow proud (edited) With the patriot arrow being the capstone arrow The fact that what little work they have done isn't competitive with the equivalent of similar classes at similar levels is embarrassing. as an additional point, I did a quick analysis of robin of sherwood and what spells would apply. [HEADING=2][B]Magical or Supernatural Abilities Displayed by Robin in the Series[/B][/HEADING] [HEADING=3]1. [B]Herne’s Chosen / Spirit Communication[/B][/HEADING] [LIST] [*][B]Moment:[/B] Robin receives visions and guidance from Herne, including cryptic dreams or Herne appearing to him in Sherwood. [*][B]D&D Spell:[/B] [LIST] [*][I]Commune[/I] (3rd level) — speak directly with a divine spirit [*][I]Dream[/I] (5th level) — Herne often contacts Robin in his dreams [*][I]Divine Favor[/I] (1st level) — the idea that Herne blesses him with momentary power [/LIST] [/LIST] [HEADING=3]2. Nature’s Ally / Moving Unseen Through Forest[/HEADING] [LIST] [*][B]Moment:[/B] Robin and the Merry Men often evade enemies with uncanny ease in the woods. [*][B]D&D Spell:[/B] [LIST] [*][I]Pass without Trace[/I] (2nd level) — silent movement through forest [*][I]Meld into Stone[/I] or [I]Tree Stride[/I] (for dramatic escapes) [*][I]Speak with Animals[/I] — Robin's rapport with nature suggests this, even if not shown directly [/LIST] [/LIST] [HEADING=3]3. Divine Protection or Forewarning[/HEADING] [LIST] [*][B]Moment:[/B] Robin frequently senses danger or receives visions (especially before danger to Marion or a betrayal). [*][B]D&D Spell:[/B] [LIST] [*][I]Augury[/I] or [I]Foresight[/I] [*][I]Shield of Faith[/I] (thematically) as Herne’s protection [*][I]Sanctuary[/I] — during duels or escapes where enemies seem hesitant [/LIST] [/LIST] [HEADING=3]4. Use of the Silver Arrow / Relic Magic[/HEADING] [LIST] [*][B]Moment:[/B] The silver arrow is both a symbol and possible magical item, giving him a sacred right. [*][B]D&D Spell/Item:[/B] [LIST] [*][I]Holy Avenger[/I] (reskinned for a bow) [*][I]Arrow of Slaying[/I] (artifact use) [*][I]Bless Weapon[/I] (paladin spell equivalent) [/LIST] [/LIST] [HEADING=3]5. Charisma and Leadership[/HEADING] [LIST] [*][B]Moment:[/B] Robin inspires the oppressed and instills fear in tyrants with almost supernatural charisma. [*][B]D&D Spell:[/B] [LIST] [*][I]Command[/I] [*][I]Heroism[/I] [*][I]Mass Suggestion[/I] (for rousing rebel groups) [/LIST] [/LIST] [HEADING=3]6. Avatar of the Wild God[/HEADING] [LIST] [*][B]Moment:[/B] In some episodes, Robin seems to embody Herne’s power in a visible way (e.g., [I]The Swords of Wayland[/I]). [*][B]D&D Effect:[/B] [LIST] [*][I]Channel Divinity[/I] (Cleric or Paladin equivalent of Herne) [*][I]Conjure Woodland Beings[/I] — for summoning forest allies [*][I]Wrath of Nature[/I] or [I]Guardian of Nature[/I] — newer 5e spells fitting Herne’s power [/LIST] [/LIST] [/QUOTE]
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