Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Rangers should be built on a primary and secondary stat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Willie the Duck" data-source="post: 9684585" data-attributes="member: 6799660"><p>Here is my hot take (for a theoretical game re-work): make stats matter less. At least to your class's main task resolution (combat to-hit and damage, spell to-hit or save DC). The primary determiner of your main class tasks should be your class and level, full stop.</p><p></p><p>Attributes should handle minutia and specifics -- encumbrance and skills and maybe saves -- and hopefully some new features that make being a strong wizard or guile-full fighter useful.</p><p></p><p>This way you can have a really smart wizard or a really dumb one (outside of a few <em>'I chose no spells with a save or to-hit'</em> style builds, which only works for some classes). You can have dexterous wizards and smart fighters and charismatic clerics (and the contrapositives of all this) and it matter. Moreover, people will actually do it (outside of very specific builds or no-consequences campaigns), since either way you can still fight as a fighter and cast as a caster.</p><p></p><p></p><p></p><p>I'd argue that we saw the start of the thing in 3e. Finesse-weapon fighting did retain concern for Strength in the damage total, but not the same as (the previous example of) playing a bow fighter in 1/2/3e since you would be using it on builds where you'd be hunting for a bunch of per-attack damage boosters like 3e sneak attack anyway. Depending on how far we stretch the concept, all those classes and prestige classes that gave you +another attribute mod to AC also qualifies.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9684585, member: 6799660"] Here is my hot take (for a theoretical game re-work): make stats matter less. At least to your class's main task resolution (combat to-hit and damage, spell to-hit or save DC). The primary determiner of your main class tasks should be your class and level, full stop. Attributes should handle minutia and specifics -- encumbrance and skills and maybe saves -- and hopefully some new features that make being a strong wizard or guile-full fighter useful. This way you can have a really smart wizard or a really dumb one (outside of a few [I]'I chose no spells with a save or to-hit'[/I] style builds, which only works for some classes). You can have dexterous wizards and smart fighters and charismatic clerics (and the contrapositives of all this) and it matter. Moreover, people will actually do it (outside of very specific builds or no-consequences campaigns), since either way you can still fight as a fighter and cast as a caster. I'd argue that we saw the start of the thing in 3e. Finesse-weapon fighting did retain concern for Strength in the damage total, but not the same as (the previous example of) playing a bow fighter in 1/2/3e since you would be using it on builds where you'd be hunting for a bunch of per-attack damage boosters like 3e sneak attack anyway. Depending on how far we stretch the concept, all those classes and prestige classes that gave you +another attribute mod to AC also qualifies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rangers should be built on a primary and secondary stat
Top