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Rangers: the use of animal companions in-game?
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<blockquote data-quote="CombatWombat51" data-source="post: 1317563" data-attributes="member: 10473"><p>IMC, we assume that most animals find it extremely boring and confining to sit on the ranger's shoulder or walk by his side all the time, so the animal roams, and any ranger worth his title is going to respect that. When the animal detects something it considers dangerous (anything except prey and non-predators, like a deer to a hawk), it's probably going to try to scare away the threat if feasible (growling, screeching, puffing up, etc.) unless it's been trained not to. If it doesn't succeed or doesn't try to scare off the danger, it's going to make a bee line to it's good budy and let him know by doing much of the above. Just like a dog will bark at somebody at your door, then run to you and throw looks over it's shoulder to bark a little, wagging it's tail, etc.</p><p></p><p>The ranger can determine a decent amount of information from this.</p><p>When the animal tries to scare off the threat, the ranger will likely be able to hear this, and be able to guestimate the direction and distance. The direction the animal came from and the direction that the animal is wary of will confirm the direction of the threat. If the animal is acting proud, the ranger will know that the animal (thinks that it) scared off the threat. If the animal is pissed and or scared, that will tell the ranger that the animal didn't scare it off. The ranger can guestimate the level and the nature of the threat by that reaction.</p><p></p><p>A decent house dog can do all that fairly well, and that's just instinct. That's not bad for a scout that doesn't soak experience points <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="CombatWombat51, post: 1317563, member: 10473"] IMC, we assume that most animals find it extremely boring and confining to sit on the ranger's shoulder or walk by his side all the time, so the animal roams, and any ranger worth his title is going to respect that. When the animal detects something it considers dangerous (anything except prey and non-predators, like a deer to a hawk), it's probably going to try to scare away the threat if feasible (growling, screeching, puffing up, etc.) unless it's been trained not to. If it doesn't succeed or doesn't try to scare off the danger, it's going to make a bee line to it's good budy and let him know by doing much of the above. Just like a dog will bark at somebody at your door, then run to you and throw looks over it's shoulder to bark a little, wagging it's tail, etc. The ranger can determine a decent amount of information from this. When the animal tries to scare off the threat, the ranger will likely be able to hear this, and be able to guestimate the direction and distance. The direction the animal came from and the direction that the animal is wary of will confirm the direction of the threat. If the animal is acting proud, the ranger will know that the animal (thinks that it) scared off the threat. If the animal is pissed and or scared, that will tell the ranger that the animal didn't scare it off. The ranger can guestimate the level and the nature of the threat by that reaction. A decent house dog can do all that fairly well, and that's just instinct. That's not bad for a scout that doesn't soak experience points :D [/QUOTE]
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Rangers: the use of animal companions in-game?
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