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Rangers, the way I'm altering them [update 27th of Dec - wildnerness master]
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<blockquote data-quote="Plane Sailing" data-source="post: 530048" data-attributes="member: 114"><p>Why do you disallow favoured enemy damage on creatures such as oozes, constructs and undead (i.e. non-crittable ones)?</p><p></p><p>The favoured terrain giving cover is an interesting idea, but I find it difficult to imagine how the plains ranger finds 3/4 cover in the grasslands... Did you consider the possibility of using concealment instead? I could see an ability that gave you 10% miss chance at 2nd level and 20% at 7th level useful, and I could visualise that more easily, the ranger kicking up sand to confuse, or sliding between the long grass.</p><p></p><p>Favoured terrain as written effectively means that by 14th level a ranger could get +10 to his AC in his favoured terrain (not to mention +3 on reflex saves and immunity to AoO). This seems a little on the high side at 10th level, especially since it will easily stack with magical armour and protections.</p><p></p><p>Personally I think "bonus feats" are a poor addition to any class. What core classes use them apart from the fighter? Only the wizard who gets a metamagic/item creation feat every 5 levels. Basically all the other classes get interesting or cool "class abilities", and you would probably be better off picking suitable class abilities to give to this ranger rather than bonus feats. Good candidates could be found in the Star Wars Scout class, or the Wheel of Time Woodsman class.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 530048, member: 114"] Why do you disallow favoured enemy damage on creatures such as oozes, constructs and undead (i.e. non-crittable ones)? The favoured terrain giving cover is an interesting idea, but I find it difficult to imagine how the plains ranger finds 3/4 cover in the grasslands... Did you consider the possibility of using concealment instead? I could see an ability that gave you 10% miss chance at 2nd level and 20% at 7th level useful, and I could visualise that more easily, the ranger kicking up sand to confuse, or sliding between the long grass. Favoured terrain as written effectively means that by 14th level a ranger could get +10 to his AC in his favoured terrain (not to mention +3 on reflex saves and immunity to AoO). This seems a little on the high side at 10th level, especially since it will easily stack with magical armour and protections. Personally I think "bonus feats" are a poor addition to any class. What core classes use them apart from the fighter? Only the wizard who gets a metamagic/item creation feat every 5 levels. Basically all the other classes get interesting or cool "class abilities", and you would probably be better off picking suitable class abilities to give to this ranger rather than bonus feats. Good candidates could be found in the Star Wars Scout class, or the Wheel of Time Woodsman class. Cheers [/QUOTE]
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Rangers, the way I'm altering them [update 27th of Dec - wildnerness master]
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