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Rangers, the way I'm altering them [update 27th of Dec - wildnerness master]
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<blockquote data-quote="Liquide" data-source="post: 531930" data-attributes="member: 1407"><p><strong></strong></p><p><strong></strong></p><p><strong>Well for a starters even though I customize a "new" class based on a concept that has been used in dnd for decades, have something in mind;</strong></p><p><strong></strong></p><p><strong>I'm not doing this to tweak the existing ranger into something else, I instead try to do the woodsman, the desert pathfinder or the mountaneer ranger but in a way not done before. I do a ranger that doesn't need to resort to any Spells, Spell-like effects and/or Supernatural abilites, I want to create the wilderness expert that relies on his uncanny knowledge, instincts and exceptional (in both menings of the word) of his surroundings and his surroundings inhabitants in order to survive.</strong></p><p><strong></strong></p><p><strong>And why do I post it here? Well I want to create a class that is balanced, I want input and comments in order to create this class, not to hear that it is too diffrent from the ranger nor that it is an alt.ranger. The ranger can still kick alongside this character since it is a diffrent class on the same basic concept just executioned in a diffrent way.</strong></p><p><strong></strong></p><p><strong>So what I want is solid advice on how to modify this class to be balanced towards other core class and in addition being the wilderness survivor, so hlp out and chip in with ideas, comments and tweaks so I can present a character that has its strengths and weaknesses within the limits I have presented <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></strong></p><p><strong></strong></p><p><strong>So chip in, I'm here for your ideas to help me out not to alternor replace an existing class just to create a new one.</strong></p><p><strong></strong></p><p><strong>-Rob</strong></p></blockquote><p></p>
[QUOTE="Liquide, post: 531930, member: 1407"] [B] Well for a starters even though I customize a "new" class based on a concept that has been used in dnd for decades, have something in mind; I'm not doing this to tweak the existing ranger into something else, I instead try to do the woodsman, the desert pathfinder or the mountaneer ranger but in a way not done before. I do a ranger that doesn't need to resort to any Spells, Spell-like effects and/or Supernatural abilites, I want to create the wilderness expert that relies on his uncanny knowledge, instincts and exceptional (in both menings of the word) of his surroundings and his surroundings inhabitants in order to survive. And why do I post it here? Well I want to create a class that is balanced, I want input and comments in order to create this class, not to hear that it is too diffrent from the ranger nor that it is an alt.ranger. The ranger can still kick alongside this character since it is a diffrent class on the same basic concept just executioned in a diffrent way. So what I want is solid advice on how to modify this class to be balanced towards other core class and in addition being the wilderness survivor, so hlp out and chip in with ideas, comments and tweaks so I can present a character that has its strengths and weaknesses within the limits I have presented :) So chip in, I'm here for your ideas to help me out not to alternor replace an existing class just to create a new one. -Rob[/b] [/QUOTE]
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Rangers, the way I'm altering them [update 27th of Dec - wildnerness master]
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