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Rangers, the way I'm altering them [update 27th of Dec - wildnerness master]
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<blockquote data-quote="Liquide" data-source="post: 531953" data-attributes="member: 1407"><p><strong>Short answer:</strong> I do not want to alter an existing mechanims betyond recognition.</p><p></p><p><strong>Long Answer:</strong> I couldn't validate that creatures that are immune to non-crits to take additional damage from the ranger since not even sneak attacks can do that. I figured that you do need an discernable anatomy in order to place your blows more efficient and therefore inflict the extra damage</p><p></p><p>However input on how to explain/create a mechanic that makes sense in game on how to solve this and I'm all listening.</p><p></p><p></p><p></p><p>Hmmm concealment is interesting and makes it less powergaming friendly, so please elaborate and explain in a bit more detail for me how to execute this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Still the reason I chose cover is not only for the cover itself it was for but cover, AC and reflex save bonuses I chose this (so have this in mind when helping out tweaking)</p><p></p><p></p><p></p><p>agreed, I did not think all the way on that ability and it might be a little over the top, but the flip-side of this coin is that this "ranger" is supposed to have the upper-hand on opponents that has more experience when on his home-ground that he is way too familiar with, and to know how to behave and take advantage of everything in the surroundings when fighting is something that should grant at least some quite nice bonuses when there.</p><p></p><p></p><p></p><p>Well I didn't want to limit the player in guiding him by the nose with their weapon choices, instead I chose the bonus feat route in order for them to mainly allow them to chose if they want to be masters at arms (Ambidexterity, Precise Shot etc) or to be able to take advante of terrain and situations (Blind-Fight, Combat Reflexes, Dodge etc)</p><p></p><p></p><p></p><p>Same to you, hope to hear more input from you soon mate <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-Rob</p></blockquote><p></p>
[QUOTE="Liquide, post: 531953, member: 1407"] [B]Short answer:[/B] I do not want to alter an existing mechanims betyond recognition. [B]Long Answer:[/B] I couldn't validate that creatures that are immune to non-crits to take additional damage from the ranger since not even sneak attacks can do that. I figured that you do need an discernable anatomy in order to place your blows more efficient and therefore inflict the extra damage However input on how to explain/create a mechanic that makes sense in game on how to solve this and I'm all listening. Hmmm concealment is interesting and makes it less powergaming friendly, so please elaborate and explain in a bit more detail for me how to execute this :) Still the reason I chose cover is not only for the cover itself it was for but cover, AC and reflex save bonuses I chose this (so have this in mind when helping out tweaking) agreed, I did not think all the way on that ability and it might be a little over the top, but the flip-side of this coin is that this "ranger" is supposed to have the upper-hand on opponents that has more experience when on his home-ground that he is way too familiar with, and to know how to behave and take advantage of everything in the surroundings when fighting is something that should grant at least some quite nice bonuses when there. Well I didn't want to limit the player in guiding him by the nose with their weapon choices, instead I chose the bonus feat route in order for them to mainly allow them to chose if they want to be masters at arms (Ambidexterity, Precise Shot etc) or to be able to take advante of terrain and situations (Blind-Fight, Combat Reflexes, Dodge etc) Same to you, hope to hear more input from you soon mate :) -Rob [/QUOTE]
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Rangers, the way I'm altering them [update 27th of Dec - wildnerness master]
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