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Rangers... the weakest of classes?
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<blockquote data-quote="Dark Dragon" data-source="post: 445329" data-attributes="member: 1115"><p>The ranger class has been discussed a lot, I wonder if there are players and DMs using the basic ranger <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>With some players I'm testing an alternate ranger (with some ideas from Monte Cook).</p><p></p><p>Ranger</p><p></p><p>Level Special</p><p>1 Track, Favored Enemy +1</p><p>2 </p><p>3 </p><p>4 Weapon Focus any one bow or crossbow</p><p>5 Bonus Feat, Favored Enemy +2</p><p>6 </p><p>7 </p><p>8 </p><p>9 Favored Terrain, Weapon Specialisation one bow or crossbow</p><p>10 Bonus Feat, Favored Enemy +3</p><p>11 </p><p>12 </p><p>13 </p><p>14 </p><p>15 Bonus Feat, Favored Enemy +4</p><p>16 </p><p>17 </p><p>18 </p><p>19 </p><p>20 Favored Enemy +5</p><p></p><p>The ranger gets skill points and spells as the base class. The spell Polymorph self allows a ranger taking only animal forms (incl. dire animals). Ambidexterity and TWF is no more automaically gained at first level. Favored terrain allows normal movement in one special terrain and the ranger gets a +2 competence bonus to hide, move silently, intuit direction and wilderness lore.</p><p></p><p>Favored Terrain Movement</p><p>Barren, Badlands x1</p><p>Plains and rough Scrub x1</p><p>Forest x1</p><p>Jungle x1</p><p>Swamp, Marsh, Moor x1</p><p>Hills x1</p><p>High and Low Mountains x¾</p><p>Sandy desert, Rocky desert x1</p><p>Ice desert, Glacier x1</p><p></p><p>The ranger has the advantage of being proficient with all simple and martial weapons, light and medium armor, a better HD and base attack than a druid. The druid is a better spell caster, has better saves and his wild shape power (the ranger must be able to cast 4th level spells to get poly self).</p><p></p><p>We changed the bard too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 445329, member: 1115"] The ranger class has been discussed a lot, I wonder if there are players and DMs using the basic ranger ;). With some players I'm testing an alternate ranger (with some ideas from Monte Cook). Ranger Level Special 1 Track, Favored Enemy +1 2 3 4 Weapon Focus any one bow or crossbow 5 Bonus Feat, Favored Enemy +2 6 7 8 9 Favored Terrain, Weapon Specialisation one bow or crossbow 10 Bonus Feat, Favored Enemy +3 11 12 13 14 15 Bonus Feat, Favored Enemy +4 16 17 18 19 20 Favored Enemy +5 The ranger gets skill points and spells as the base class. The spell Polymorph self allows a ranger taking only animal forms (incl. dire animals). Ambidexterity and TWF is no more automaically gained at first level. Favored terrain allows normal movement in one special terrain and the ranger gets a +2 competence bonus to hide, move silently, intuit direction and wilderness lore. Favored Terrain Movement Barren, Badlands x1 Plains and rough Scrub x1 Forest x1 Jungle x1 Swamp, Marsh, Moor x1 Hills x1 High and Low Mountains x¾ Sandy desert, Rocky desert x1 Ice desert, Glacier x1 The ranger has the advantage of being proficient with all simple and martial weapons, light and medium armor, a better HD and base attack than a druid. The druid is a better spell caster, has better saves and his wild shape power (the ranger must be able to cast 4th level spells to get poly self). We changed the bard too ;) [/QUOTE]
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