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Rangers... the weakest of classes?
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 448497" data-attributes="member: 2810"><p>No, you shouldn't. But if there is some sneaky-hidey stuff that needs to be done, let the ranger help. Or maybe there's something wierd dragging people down into the sewers, and the ranger can do a little 'urban rangering'. There are ways to insert little side plots that will keep everyone involved. But if you know in advance that there will be no outdoors activity for months (real-time) on end, don't let someone play a ranger, or push them to the 'urban ranger' variant in MotW. </p><p></p><p>Heck, maybe that would a good thread -- ideas on using rangers in urban environments....</p><p></p><p></p><p></p><p>Sure, but that's by design. The non-core classes and PrC's should give up some all-purpose stuff in exchange for being superior in their bailiwick. </p><p></p><p></p><p></p><p>I had to change the module a fair bit. There were nights when I scrambled to re-write things on the fly so that they made sense in the overall scheme of things. But I'd have had to do the same if the party was overloaded with mages, or had rogues as the front-line troops. I just prefer to let the players make the characters they want, and then try to adapt, rather than force them to fit my campaign. Sometimes that means making the combats a little easier if they are light on fighters or clerics, or making the clues a little more obvious if they are light on social types. I didn't even draw the line when the desert nomad decided he wanted to be a deepwoods sniper. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The abuse the player took from the other players was enough to convince him to forget about it.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 448497, member: 2810"] No, you shouldn't. But if there is some sneaky-hidey stuff that needs to be done, let the ranger help. Or maybe there's something wierd dragging people down into the sewers, and the ranger can do a little 'urban rangering'. There are ways to insert little side plots that will keep everyone involved. But if you know in advance that there will be no outdoors activity for months (real-time) on end, don't let someone play a ranger, or push them to the 'urban ranger' variant in MotW. Heck, maybe that would a good thread -- ideas on using rangers in urban environments.... Sure, but that's by design. The non-core classes and PrC's should give up some all-purpose stuff in exchange for being superior in their bailiwick. I had to change the module a fair bit. There were nights when I scrambled to re-write things on the fly so that they made sense in the overall scheme of things. But I'd have had to do the same if the party was overloaded with mages, or had rogues as the front-line troops. I just prefer to let the players make the characters they want, and then try to adapt, rather than force them to fit my campaign. Sometimes that means making the combats a little easier if they are light on fighters or clerics, or making the clues a little more obvious if they are light on social types. I didn't even draw the line when the desert nomad decided he wanted to be a deepwoods sniper. :) The abuse the player took from the other players was enough to convince him to forget about it. [/QUOTE]
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