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Rangers... the weakest of classes?
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<blockquote data-quote="Klaus" data-source="post: 449699" data-attributes="member: 607"><p>In my campaign, the perty is composed of 3 PCs:</p><p></p><p>Human Ranger 4</p><p>Human Cleric (Pelor) 4</p><p>Half-Elf Wizard/Rogue 3/1</p><p></p><p>The Ranger started out as a core ranger, simply because I wanted to gauge the PHB version first.</p><p></p><p>And it came out short.</p><p></p><p>So I was looking for an alt.ranger when I was contacted by a DnD fan that wanted to use three of my pics on his alt.ranger pdf. And that's where I found the alt.ranger that best fitted my image of the ranger (basically, the ranger is the druidical faith's paladin, he is the physical representation of the natural world, as the druid's the spiritual one).</p><p></p><p>Here's a quick rundown:</p><p></p><p>HD: originally d8, I recently bumped it back to d10</p><p>BAB, Skill List, Skill Points and Spells as per PHB</p><p>Armor and Weapon prof. as per PHB</p><p>Good Skills: Fort AND Reflex</p><p></p><p>1 Track, 1 Bonus Feat</p><p>2 Child of Nature (Nature Sense)</p><p>3 </p><p>4 Bonus Feat</p><p>5 Child of Nature (Woodland Stride)</p><p>6 Uncanny Dodge (Dex bonus to AC)</p><p>7 </p><p>8 Child of Nature (Trackless Step)</p><p>9 </p><p>10 </p><p>11 </p><p>12 Bonus Feat, Uncanny Dodge (Cannot be Flanked)</p><p>13 </p><p>14 Child of Nature (Resist Nature's Lure)</p><p>15 </p><p>16 </p><p>17 </p><p>18 Uncanny Dodge (+1 vs. traps)</p><p>19 </p><p>20 Bonus Feat</p><p></p><p>The list of bonus feats (not virtual, can be used with exotic weapons, heavy armor, spit and glue):</p><p>Alertness, Ambidexterity, Improved Initiative, Lightning Reflexes, Point Blank Shot, Far Shot, Rapid Shot, Quick Draw, Run, Two Weapon Fighting, Improved Two Weapon Fighting, Off Hand Parry (S&F), Favored Enemy (choose one type of creature, works like the ability, bonus equal level divided by four {minimum = +1}, damage bonus works on undead and stuff). You could add all the favored enemy feats from MotW to this list.</p><p></p><p>The Child of Nature abilities are cumulative with the following druid abilities: Nature Sense, Woodland Stride, Trackless Step, Resist Nature's Lure, Venom Immunity, A Thousand Faces, Timeless Body. If the ranger has druid levels, add them up and determine the Child of Nature abilities based on that level, on the druid table (so a ranger 3/druid 5 has all the Child of Nature abilities of a druid 8).</p></blockquote><p></p>
[QUOTE="Klaus, post: 449699, member: 607"] In my campaign, the perty is composed of 3 PCs: Human Ranger 4 Human Cleric (Pelor) 4 Half-Elf Wizard/Rogue 3/1 The Ranger started out as a core ranger, simply because I wanted to gauge the PHB version first. And it came out short. So I was looking for an alt.ranger when I was contacted by a DnD fan that wanted to use three of my pics on his alt.ranger pdf. And that's where I found the alt.ranger that best fitted my image of the ranger (basically, the ranger is the druidical faith's paladin, he is the physical representation of the natural world, as the druid's the spiritual one). Here's a quick rundown: HD: originally d8, I recently bumped it back to d10 BAB, Skill List, Skill Points and Spells as per PHB Armor and Weapon prof. as per PHB Good Skills: Fort AND Reflex 1 Track, 1 Bonus Feat 2 Child of Nature (Nature Sense) 3 4 Bonus Feat 5 Child of Nature (Woodland Stride) 6 Uncanny Dodge (Dex bonus to AC) 7 8 Child of Nature (Trackless Step) 9 10 11 12 Bonus Feat, Uncanny Dodge (Cannot be Flanked) 13 14 Child of Nature (Resist Nature's Lure) 15 16 17 18 Uncanny Dodge (+1 vs. traps) 19 20 Bonus Feat The list of bonus feats (not virtual, can be used with exotic weapons, heavy armor, spit and glue): Alertness, Ambidexterity, Improved Initiative, Lightning Reflexes, Point Blank Shot, Far Shot, Rapid Shot, Quick Draw, Run, Two Weapon Fighting, Improved Two Weapon Fighting, Off Hand Parry (S&F), Favored Enemy (choose one type of creature, works like the ability, bonus equal level divided by four {minimum = +1}, damage bonus works on undead and stuff). You could add all the favored enemy feats from MotW to this list. The Child of Nature abilities are cumulative with the following druid abilities: Nature Sense, Woodland Stride, Trackless Step, Resist Nature's Lure, Venom Immunity, A Thousand Faces, Timeless Body. If the ranger has druid levels, add them up and determine the Child of Nature abilities based on that level, on the druid table (so a ranger 3/druid 5 has all the Child of Nature abilities of a druid 8). [/QUOTE]
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