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Rangers... the weakest of classes?
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<blockquote data-quote="Henry" data-source="post: 455018" data-attributes="member: 158"><p><strong>I can't BELIEVE I'm getting into another Ranger Thread...</strong></p><p></p><p>One point I wish to make - I think Arcane Runes Press is totally off-base.</p><p></p><p>I LOVE Macaroni & Cheese!</p><p></p><p>It's the best food on planet earth! The Kraft crappy boxed kind, homemade, Velveeta, 3rd party generic - MACARONI & CHEESE IS MY FAVORITE FOOD ON PLANET EARTH. If my health wasn't an issue, I'd eat it EVERY DARNED DAY OF MY LIFE.</p><p></p><p>I was highly offended by your statements. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>------------------------------</p><p>Getting back to the Ranger, one point needs to be made, I feel - why do so many people make a crashing distinction between Wilderness and dungeon explorations? The fact is that almost all of the ranger's skills and abilities are just as facile in a dungeon setting as a wilderness one. Hiding, moving silently, wilderness lore, spot and listen are ALL just as useable below as well as above - the same set of dangers lurk, and the scout ranger is just as useable in both settings. Favored enemies can be used on vermin, of which many are found in natural dungeon settings - and many of the ranger's spells, while available later, are quite useable in dungeon expeditions. Just the first level spell list alone gives many things a scout would find infinitely useable. Same things go for Druids to a lesser extent, but for the ranger especially, dungeons do not hold any features that hinder the powers a ranger gets in level progression.</p><p></p><p>The favored enemy bonus: one huge point of contention for our buddy the ranger. the fact is, many people use the old definition of "racial hatred" to explain it. However, were it only combat related, I might say this was viable - but how does hatred play into bonuses at bluff, tracking, hiding, and moving silently?</p><p></p><p>The ability is actually described in the PHB as an intimate understanding for the enemy in question. It transcends hatred. It transcends blind disgust. It enter the arena of UNDERSTANDING. Know thy enemy, the old adage says - the ranger takes it to heart, and knows the enemy <em>well</em>, better than it in fact knows itself. From this perspective, the ranger can excel at defeating the enemy - because it knows the enemy and treats it with respect that only a true hunter can.</p><p></p><p>-------------------------</p><p></p><p>All that said, were I to change anything, it would be to open the options, such as the two weapon fighting, and the favored enemy, and make them more versatile - not locked down, as the perception is now. </p><p></p><p>I fully expect to see a significant change to the Ranger class when the 4th edition of D&D is released, whenever that is... just because of the amount of dissatisfaction expressed by players over the "sexiness" of the class compared to the "jam-up" job done by the designers and playtesters over the other character types.</p></blockquote><p></p>
[QUOTE="Henry, post: 455018, member: 158"] [b]I can't BELIEVE I'm getting into another Ranger Thread...[/b] One point I wish to make - I think Arcane Runes Press is totally off-base. I LOVE Macaroni & Cheese! It's the best food on planet earth! The Kraft crappy boxed kind, homemade, Velveeta, 3rd party generic - MACARONI & CHEESE IS MY FAVORITE FOOD ON PLANET EARTH. If my health wasn't an issue, I'd eat it EVERY DARNED DAY OF MY LIFE. I was highly offended by your statements. :( ;) ------------------------------ Getting back to the Ranger, one point needs to be made, I feel - why do so many people make a crashing distinction between Wilderness and dungeon explorations? The fact is that almost all of the ranger's skills and abilities are just as facile in a dungeon setting as a wilderness one. Hiding, moving silently, wilderness lore, spot and listen are ALL just as useable below as well as above - the same set of dangers lurk, and the scout ranger is just as useable in both settings. Favored enemies can be used on vermin, of which many are found in natural dungeon settings - and many of the ranger's spells, while available later, are quite useable in dungeon expeditions. Just the first level spell list alone gives many things a scout would find infinitely useable. Same things go for Druids to a lesser extent, but for the ranger especially, dungeons do not hold any features that hinder the powers a ranger gets in level progression. The favored enemy bonus: one huge point of contention for our buddy the ranger. the fact is, many people use the old definition of "racial hatred" to explain it. However, were it only combat related, I might say this was viable - but how does hatred play into bonuses at bluff, tracking, hiding, and moving silently? The ability is actually described in the PHB as an intimate understanding for the enemy in question. It transcends hatred. It transcends blind disgust. It enter the arena of UNDERSTANDING. Know thy enemy, the old adage says - the ranger takes it to heart, and knows the enemy [I]well[/I], better than it in fact knows itself. From this perspective, the ranger can excel at defeating the enemy - because it knows the enemy and treats it with respect that only a true hunter can. ------------------------- All that said, were I to change anything, it would be to open the options, such as the two weapon fighting, and the favored enemy, and make them more versatile - not locked down, as the perception is now. I fully expect to see a significant change to the Ranger class when the 4th edition of D&D is released, whenever that is... just because of the amount of dissatisfaction expressed by players over the "sexiness" of the class compared to the "jam-up" job done by the designers and playtesters over the other character types. [/QUOTE]
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