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*Pathfinder & Starfinder
Rangers - TWF or Ranged?
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<blockquote data-quote="AllisterH" data-source="post: 4269125" data-attributes="member: 51325"><p>I think a melee ranger is a fine choice. </p><p></p><p>However, I don't think the ranger is a FINE choice as is. Looking at the ranger's utility powers, the ranger has far less options in avoiding damage than either the rogue or the warlock (his fellow strikers).</p><p></p><p>However, unlike the ranged version, the ranger has more of a MAD problem than normal.</p><p></p><p>For the ranged version, a ranger needs just DEX and then WIS for the special abilities. Since he's far away from the melee soldiers and brutes, the number of surges he has is not going to be that big an issue. </p><p></p><p>Compare this with the ranged version. You need STR as much as any frontline fighter but you're also going to require either a better AC and/or more surges per day. 2 options present themselves. Either you blow feats on getting a higher AC (which in of itself requires CON) via armour or you're going to have to pump up your DEX almost as much as the ranged version does.</p><p></p><p>Keep in mind, you need DEX at least to be 13 to access the TWF feats and a DEX of 19 to complete the Trifecta at epic level. Furthermore, given your lack of armour, you don't want to be going 2nd in the round or be surprised so you can't afford to tank initative as much as say a paladin could.</p><p></p><p>But wait, YOU still want a higher than average wisdom to make the most of your special abilities so here again, you're looking at another stat you want above average.</p><p></p><p>Thus, where the ranged version only needed DEX and WIS and thus could safely set everything else to 8, the melee version is looking at the most heavy stat class in 4E. </p><p></p><p>Basically, he's the 4E version of the monk (although, unlike the 3E monk, the melee ranger CAN do something useful).</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4269125, member: 51325"] I think a melee ranger is a fine choice. However, I don't think the ranger is a FINE choice as is. Looking at the ranger's utility powers, the ranger has far less options in avoiding damage than either the rogue or the warlock (his fellow strikers). However, unlike the ranged version, the ranger has more of a MAD problem than normal. For the ranged version, a ranger needs just DEX and then WIS for the special abilities. Since he's far away from the melee soldiers and brutes, the number of surges he has is not going to be that big an issue. Compare this with the ranged version. You need STR as much as any frontline fighter but you're also going to require either a better AC and/or more surges per day. 2 options present themselves. Either you blow feats on getting a higher AC (which in of itself requires CON) via armour or you're going to have to pump up your DEX almost as much as the ranged version does. Keep in mind, you need DEX at least to be 13 to access the TWF feats and a DEX of 19 to complete the Trifecta at epic level. Furthermore, given your lack of armour, you don't want to be going 2nd in the round or be surprised so you can't afford to tank initative as much as say a paladin could. But wait, YOU still want a higher than average wisdom to make the most of your special abilities so here again, you're looking at another stat you want above average. Thus, where the ranged version only needed DEX and WIS and thus could safely set everything else to 8, the melee version is looking at the most heavy stat class in 4E. Basically, he's the 4E version of the monk (although, unlike the 3E monk, the melee ranger CAN do something useful). [/QUOTE]
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Rangers - TWF or Ranged?
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