bweenie said:
What ideas are there to balance a ranger by taking away spells...
I was thinking to allow a player to take a feat each time he would have gotten a new spell level. IE, treat each new spell level as a seperate feat...
Complete Warrior has a ranger variant that does not cast spells. He is identical to the regular ranger, except for the following...
The ranger does not cast any spells (of course).
At 6th level, the ranger's movement speed increases by 10. This ability works exactly the same as a Barbarian's fast movement ability.
At 11th level, the ranger gets
Nature's Blessing, which allows him to boost his Constitution, Dexterity, or Wisdom by +4 for 1 minute per ranger level. This ability can be used once per day and is considered a supernatural ability.
At 13th level, the ranger can cast
neutralize poison or
remove disease at a caster level equal to one-half his ranger level. This ability is called
Healing Touch and can be used once per day, it is considered a spell-like ability.
At 16th level, the ranger can cast
Freedom of Movement upon himself once per day as a spell-like ability. His caster level is equal to one-half his ranger level.