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Rangers w/out spells
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<blockquote data-quote="roversaurus" data-source="post: 1420859" data-attributes="member: 3388"><p>I have a ranger in my campaign where spell use just didn't feel right.</p><p>So I came up with an alternative that others might like.</p><p>I gave him something like the Brew Potion feat.</p><p> </p><p>"By using his skill as a woodsman the Ranger</p><p> can create potions or pastes or salves to create the same effect</p><p> as spells.</p><p> Potions must be consumed or rubbed on if the affect is on individuals.</p><p> They must be spread or sprinkled about if they affect an area.</p><p></p><p> Each potion takes one hour to create. A Ranger can create one per day</p><p> while travelling at a normal pace, None if rushed. For every "potion" created</p><p> the Ranger must have access to an area that could have ingrediants and</p><p> must also make a wilderness lore check with a DC of 20 + the spell level +</p><p> the number of potions you have brewed that day.</p><p></p><p> Also these brews come from nature and must be fresh. They become stale</p><p> and useless after two weeks. Andthe wilderness lore check is not made</p><p> until the Ranger tries to use the potion."</p><p></p><p>This gives the Ranger a different flavor and it seems balanced.</p><p>They lose the ability to cast a spell quickly. It can take a round or more</p><p>to spread a salve or sprinkle crumbled herbs over an area for a pass</p><p>without trace "potion". And also the "potion" has a chance to fail.</p><p>They also might be travelling too fast or deep in a dungeon for too long and</p><p>can't make new potions.</p><p></p><p>They gain the ability to have many more potions than normal and because</p><p>they are potions and not spells they can be given to others to take with</p><p>them.</p></blockquote><p></p>
[QUOTE="roversaurus, post: 1420859, member: 3388"] I have a ranger in my campaign where spell use just didn't feel right. So I came up with an alternative that others might like. I gave him something like the Brew Potion feat. "By using his skill as a woodsman the Ranger can create potions or pastes or salves to create the same effect as spells. Potions must be consumed or rubbed on if the affect is on individuals. They must be spread or sprinkled about if they affect an area. Each potion takes one hour to create. A Ranger can create one per day while travelling at a normal pace, None if rushed. For every "potion" created the Ranger must have access to an area that could have ingrediants and must also make a wilderness lore check with a DC of 20 + the spell level + the number of potions you have brewed that day. Also these brews come from nature and must be fresh. They become stale and useless after two weeks. Andthe wilderness lore check is not made until the Ranger tries to use the potion." This gives the Ranger a different flavor and it seems balanced. They lose the ability to cast a spell quickly. It can take a round or more to spread a salve or sprinkle crumbled herbs over an area for a pass without trace "potion". And also the "potion" has a chance to fail. They also might be travelling too fast or deep in a dungeon for too long and can't make new potions. They gain the ability to have many more potions than normal and because they are potions and not spells they can be given to others to take with them. [/QUOTE]
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