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Rangers: Your Thoughts and Preferences
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<blockquote data-quote="steeldragons" data-source="post: 6332910" data-attributes="member: 92511"><p>Things I would expect/see in a Ranger class [I have no idea what/how 3-4-or-5e worked any of this stuff]:</p><p></p><p>Non-combat stuff: Stealth (as good as a Rogue/Thief in wilderness and underground areas]</p><p>- Tracking</p><p>- Survival</p><p>- Nature Lore & Healing (which maybe should be "Environs Lore & Healing" so it doesn't matter what kind of terrain your Ranger comes from/is a specialist in they know the flora/fauna/history/stuff about it and they know how to do minor healing/first aid with materials in/from that environment.)</p><p>- Perception (or whatever "Keen Senses/Can't Surprise Me!" skill there is).</p><p></p><p>Combat stuff: Light & Medium armors, auto-proficiency, no Stealth penalty. Heavy armor proficiency available (say, after 3rd level), but Stealth penalties apply.</p><p>- Any/all Weapons available.</p><p>- Sneak Attack/Surprise/some kind of Ambush attack bonus (usable anywhere)</p><p>- AC bonus when fighting in "Favored/Home Terrain" or against "Favored Enemies."</p><p>- Attack and/or Damage bonuses vs. "Favored Enemies" (which I would limit to, say, 2 species per Terrain or perhaps 1 species every 2 or 3 levels or something like that. But applicable anywhere the enemy is encountered). </p><p></p><p>Optional: Animal Husbandry/Handling (with a feat or something, requiring this skill first, to gain an Animal Companion)</p><p></p><p>At higher [at least 9 or 10+] levels: Magic Item Use: Scrying Devices [EDIT: which, actually, is totally doable from the reverse angle...i.e. make Scrying Magic Items usable by any class. The Ranger doesn't have to get involved this special.]</p><p>Magic Item Use: Read [Arcane or Divine, pick one] Scroll [EDIT: I <em>would </em>make this a particular Ranger feature. Maybe allow Rogues Arcane scrolls at high levels again.]</p><p>Spell Use [Cantrip through 2nd level only]: choose Divine or Arcane magic</p><p></p><p>...ummm...Yeah. That looks like a good Ranger to me.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6332910, member: 92511"] Things I would expect/see in a Ranger class [I have no idea what/how 3-4-or-5e worked any of this stuff]: Non-combat stuff: Stealth (as good as a Rogue/Thief in wilderness and underground areas] - Tracking - Survival - Nature Lore & Healing (which maybe should be "Environs Lore & Healing" so it doesn't matter what kind of terrain your Ranger comes from/is a specialist in they know the flora/fauna/history/stuff about it and they know how to do minor healing/first aid with materials in/from that environment.) - Perception (or whatever "Keen Senses/Can't Surprise Me!" skill there is). Combat stuff: Light & Medium armors, auto-proficiency, no Stealth penalty. Heavy armor proficiency available (say, after 3rd level), but Stealth penalties apply. - Any/all Weapons available. - Sneak Attack/Surprise/some kind of Ambush attack bonus (usable anywhere) - AC bonus when fighting in "Favored/Home Terrain" or against "Favored Enemies." - Attack and/or Damage bonuses vs. "Favored Enemies" (which I would limit to, say, 2 species per Terrain or perhaps 1 species every 2 or 3 levels or something like that. But applicable anywhere the enemy is encountered). Optional: Animal Husbandry/Handling (with a feat or something, requiring this skill first, to gain an Animal Companion) At higher [at least 9 or 10+] levels: Magic Item Use: Scrying Devices [EDIT: which, actually, is totally doable from the reverse angle...i.e. make Scrying Magic Items usable by any class. The Ranger doesn't have to get involved this special.] Magic Item Use: Read [Arcane or Divine, pick one] Scroll [EDIT: I [I]would [/I]make this a particular Ranger feature. Maybe allow Rogues Arcane scrolls at high levels again.] Spell Use [Cantrip through 2nd level only]: choose Divine or Arcane magic ...ummm...Yeah. That looks like a good Ranger to me. [/QUOTE]
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