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*Dungeons & Dragons
Rank 5e skills from most useful (1) to least useful (18)
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<blockquote data-quote="Gradine" data-source="post: 9776156" data-attributes="member: 57112"><p>Yeah, a lot of this, especially the quote-unquote "low tier" skills are mostly a self-fulfilling prophecy. CharOpers decide which skills aren't exploitable which means fewer players take those skills which means fewer DMs generate circumstances for those skills to shine which means fewer players take those skills and so on. It's not a loop, it's a spiral.</p><p></p><p>What this ultimately comes down to is which skills are taken most or less often, not which are more or less useful. And yet here we are, framing it as the latter, which does newer players who don't know any better a disservice. Like... it's telling that so many people are framing the "social" skills (Persuasion, Deception, Intimidation) as ways to get past guards when (a) each of those skills has so many more use cases and (b) Performance is just as useful in this specific instance for creating distractions. But nobody takes Performance so nobody uses Performance so nobody figures out clever ways to use Performance, so nobody etc. etc.</p><p></p><p>My post upthread wasn't just a poo-post. Every skill can be extremely useful, and they can be useful often enough to justify having them. And a lot of skills are a lot less "DM-dependent" if you're clever about it. We just tend to never look at skills through that lens.</p></blockquote><p></p>
[QUOTE="Gradine, post: 9776156, member: 57112"] Yeah, a lot of this, especially the quote-unquote "low tier" skills are mostly a self-fulfilling prophecy. CharOpers decide which skills aren't exploitable which means fewer players take those skills which means fewer DMs generate circumstances for those skills to shine which means fewer players take those skills and so on. It's not a loop, it's a spiral. What this ultimately comes down to is which skills are taken most or less often, not which are more or less useful. And yet here we are, framing it as the latter, which does newer players who don't know any better a disservice. Like... it's telling that so many people are framing the "social" skills (Persuasion, Deception, Intimidation) as ways to get past guards when (a) each of those skills has so many more use cases and (b) Performance is just as useful in this specific instance for creating distractions. But nobody takes Performance so nobody uses Performance so nobody figures out clever ways to use Performance, so nobody etc. etc. My post upthread wasn't just a poo-post. Every skill can be extremely useful, and they can be useful often enough to justify having them. And a lot of skills are a lot less "DM-dependent" if you're clever about it. We just tend to never look at skills through that lens. [/QUOTE]
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Rank 5e skills from most useful (1) to least useful (18)
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