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Rank 5e skills from most useful (1) to least useful (18)
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<blockquote data-quote="I'm A Banana" data-source="post: 9777022" data-attributes="member: 2067"><p>I personally think the whole skill subsystem needs to be yeeted. It's such a weird little grab-bag of verbs that all do such different things. 5e24 has Actions for almost everything, and part of me wonders if that's a better foundation for these little character distinctions. And, I think there were some virtues to the Secondary Skills and Proficiencies systems that should make another appearance (for the first, one broadly applicable "is this my vibe?" skill, and for the second, defined things that having the skill allowed you to do that other characters couldn't do). </p><p></p><p>It was a wonderful innovation in 2000, but it's become clearer to me over the years that, like, Stealth is not something that fits snugly into the "make a check and move on" pacing, and that Knowledge skills like Religion or History should work more by pushing from the DM to the relevant players, not pushing from the players to the DM, and that these aren't really a good fit for the same subsystem. </p><p></p><p></p><p></p><p>Athletics is A-tier for me, but there <em>is</em> always room for someone to dump STR and rely on everyone else to get them around. Squishy mages and cloistered clerics and feeble princelings are too fun as character concepts to just rule them out by making everyone an athlete.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9777022, member: 2067"] I personally think the whole skill subsystem needs to be yeeted. It's such a weird little grab-bag of verbs that all do such different things. 5e24 has Actions for almost everything, and part of me wonders if that's a better foundation for these little character distinctions. And, I think there were some virtues to the Secondary Skills and Proficiencies systems that should make another appearance (for the first, one broadly applicable "is this my vibe?" skill, and for the second, defined things that having the skill allowed you to do that other characters couldn't do). It was a wonderful innovation in 2000, but it's become clearer to me over the years that, like, Stealth is not something that fits snugly into the "make a check and move on" pacing, and that Knowledge skills like Religion or History should work more by pushing from the DM to the relevant players, not pushing from the players to the DM, and that these aren't really a good fit for the same subsystem. Athletics is A-tier for me, but there [I]is[/I] always room for someone to dump STR and rely on everyone else to get them around. Squishy mages and cloistered clerics and feeble princelings are too fun as character concepts to just rule them out by making everyone an athlete. [/QUOTE]
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Rank 5e skills from most useful (1) to least useful (18)
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