Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Rank 5e skills from most useful (1) to least useful (18)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 9777165" data-attributes="member: 2067"><p>This is part of what makes me very suspicious of the D&D skill system.</p><p></p><p>How your character is defined and how they interact with the world? That's HUGE. That's a question that should be answered by your CLASS, the most significant mechanical choice you're making when you are building a character. THAT should define them and how they interact with the world. </p><p></p><p>D&D's skill system in all of its iterations (even as proficiencies in 2e) feels less designed to be definitional, and more designed to be supplemental. Most of what you do is Wizard, but then you're also maybe sneaky and stealthy, so now you can do a bit of hiding (even if hiding is MOSTLY a Thief thing). Or, you're a Fighter, but here's something you can do when you're not putting swords in things (you can now also know history!). It's a way to round out you character with what they know and can do outside of their big mechanics. Which is genuinely a useful thing, just...not a great home for everything that's been thrown into it over the years.</p><p></p><p></p><p></p><p>Intimidation tends to be a trap because DMs tend to resist things that just end their carefully planned encounters with a single die roll. You can't just roll well and have the necromancer-king piss himself, I had a whole <em>fight</em> planned out. No, of course the king doesn't react well to your insinuation that you're going to kick his ass if he doesn't do what you say, why is this the way you're deciding to try and contribute, Joe Pesci? Yes, of course the threat of violence is going to make things violent, and no, threatening torture ISN'T a good way to get information. It's very binary, and honestly making it a skill is mostly just giving people an opportunity to be disappointed that their skill isn't working very well. It also gives players a sort of misanthropic skill that doesn't feel very heroic to use very often.</p><p></p><p>IMO, the best use for an intimidation mechanic in a typical D&D dungeon crawl is as a way to avoid fights. Successfully intimidate the goblins, they'll leave you alone instead of trying to pick you off. It's kind of a way to force an early morale check. And of course it is easier on weaker creatures and "dumber" creatures.</p><p></p><p>So kind of like 4e's combat application, but maybe we give "intimidating" people a special trait that says when a character tries to intimidate foes, they need to roll a WIS save or flee.</p><p></p><p>But to make an apple pie from scratch you must first invent the universe, and to allow a character to intimidate a group of grunts out of a fight you must first invent a version of D&D that isn't precious about its fights. </p><p></p><p>Intimidation isn't very useful when you're up against something that isn't already hostile, so it's not a great fit for the Interaction gameplay. Maybe some niche uses where the hostile parties have a reason to not immediately break into a fight, but that's not an every session kind of situation in D&D. In the cinematic, narrative-heavy style that D&D is often played in, there's not a good opportunity to do an actual intimidation.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9777165, member: 2067"] This is part of what makes me very suspicious of the D&D skill system. How your character is defined and how they interact with the world? That's HUGE. That's a question that should be answered by your CLASS, the most significant mechanical choice you're making when you are building a character. THAT should define them and how they interact with the world. D&D's skill system in all of its iterations (even as proficiencies in 2e) feels less designed to be definitional, and more designed to be supplemental. Most of what you do is Wizard, but then you're also maybe sneaky and stealthy, so now you can do a bit of hiding (even if hiding is MOSTLY a Thief thing). Or, you're a Fighter, but here's something you can do when you're not putting swords in things (you can now also know history!). It's a way to round out you character with what they know and can do outside of their big mechanics. Which is genuinely a useful thing, just...not a great home for everything that's been thrown into it over the years. Intimidation tends to be a trap because DMs tend to resist things that just end their carefully planned encounters with a single die roll. You can't just roll well and have the necromancer-king piss himself, I had a whole [I]fight[/I] planned out. No, of course the king doesn't react well to your insinuation that you're going to kick his ass if he doesn't do what you say, why is this the way you're deciding to try and contribute, Joe Pesci? Yes, of course the threat of violence is going to make things violent, and no, threatening torture ISN'T a good way to get information. It's very binary, and honestly making it a skill is mostly just giving people an opportunity to be disappointed that their skill isn't working very well. It also gives players a sort of misanthropic skill that doesn't feel very heroic to use very often. IMO, the best use for an intimidation mechanic in a typical D&D dungeon crawl is as a way to avoid fights. Successfully intimidate the goblins, they'll leave you alone instead of trying to pick you off. It's kind of a way to force an early morale check. And of course it is easier on weaker creatures and "dumber" creatures. So kind of like 4e's combat application, but maybe we give "intimidating" people a special trait that says when a character tries to intimidate foes, they need to roll a WIS save or flee. But to make an apple pie from scratch you must first invent the universe, and to allow a character to intimidate a group of grunts out of a fight you must first invent a version of D&D that isn't precious about its fights. Intimidation isn't very useful when you're up against something that isn't already hostile, so it's not a great fit for the Interaction gameplay. Maybe some niche uses where the hostile parties have a reason to not immediately break into a fight, but that's not an every session kind of situation in D&D. In the cinematic, narrative-heavy style that D&D is often played in, there's not a good opportunity to do an actual intimidation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rank 5e skills from most useful (1) to least useful (18)
Top