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General Tabletop Discussion
*Dungeons & Dragons
Rank 5e skills from most useful (1) to least useful (18)
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<blockquote data-quote="CreamCloud0" data-source="post: 9787626" data-attributes="member: 7034710"><p>i do think it would be <em>possible</em> to discern between safe and poisonous edibles using survival but i also think using nature would provide a notably lower DC attempting a check for the same information.</p><p></p><p>honestly if i were to merge one of these skills i think it would be nature, but by absorbing animal handling, i understand why animal handling was designed as it's own skill, knowing how to ride a horse or train a dog doesn't inherently mean you should be able to identify what plant is what or if a snake is poisonous or not but i think it would cement nature in more of it's own niche.</p><p></p><p>another issue is that alot of things survival is meant to cover is outright made redundant by common magics or PC recovery being so potent, you don't need to forage for provisions with goodberry and create water, shelter is a mere ritual casting of tiny hut, fire cantrips and tinderboxes are a dime a dozen, removing exhaustion is a mere rest away.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9787626, member: 7034710"] i do think it would be [I]possible[/I] to discern between safe and poisonous edibles using survival but i also think using nature would provide a notably lower DC attempting a check for the same information. honestly if i were to merge one of these skills i think it would be nature, but by absorbing animal handling, i understand why animal handling was designed as it's own skill, knowing how to ride a horse or train a dog doesn't inherently mean you should be able to identify what plant is what or if a snake is poisonous or not but i think it would cement nature in more of it's own niche. another issue is that alot of things survival is meant to cover is outright made redundant by common magics or PC recovery being so potent, you don't need to forage for provisions with goodberry and create water, shelter is a mere ritual casting of tiny hut, fire cantrips and tinderboxes are a dime a dozen, removing exhaustion is a mere rest away. [/QUOTE]
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Rank 5e skills from most useful (1) to least useful (18)
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