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Rank 6 Wizard Spell advice.
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<blockquote data-quote="Al" data-source="post: 2002337" data-attributes="member: 2486"><p>Disintegrate is the single 6th level spell that stands out. It is a decent offensive spell, and the fact that it works against undead (as opposed to death spells) makes it all the more versatile. However, it's far more than just that: its utility purposes are legion, such as getting through trapped and locked doors, destroying walls for a surprise attack or taking out those pesky Walls of Force. In a pure hack-and-slash campaign, Flesh to Stone is also a good bet, since it's the first single-target save-or-die that doesn't require a touch attack of some form. Contingency is a potential life-saver, and well worth a look. Antimagic Shell can be useful, particularly if you're facing enemy casters: a good combination is for you to advance in the AMS and then the fighters to grapple them.</p></blockquote><p></p>
[QUOTE="Al, post: 2002337, member: 2486"] Disintegrate is the single 6th level spell that stands out. It is a decent offensive spell, and the fact that it works against undead (as opposed to death spells) makes it all the more versatile. However, it's far more than just that: its utility purposes are legion, such as getting through trapped and locked doors, destroying walls for a surprise attack or taking out those pesky Walls of Force. In a pure hack-and-slash campaign, Flesh to Stone is also a good bet, since it's the first single-target save-or-die that doesn't require a touch attack of some form. Contingency is a potential life-saver, and well worth a look. Antimagic Shell can be useful, particularly if you're facing enemy casters: a good combination is for you to advance in the AMS and then the fighters to grapple them. [/QUOTE]
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