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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Rank the D&D 3.5 classes!
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<blockquote data-quote="mmu1" data-source="post: 1026099" data-attributes="member: 319"><p>1. Clerics... Although it's a bit of a stretch, since they certainly aren't more powerful as casters than Wizards, and only fight better than a Fighter if they waste half of their 2nd-4th level spells buffing themselves - and even then, they can only do it for a few minutes at a time.</p><p></p><p>2. Wizards. High versatility, great spellcasting power, extremely low ability requirements, bonus metamagic feats.</p><p></p><p>3. Fighters. Assuming standard ability scores, they're still by far the most effective of the "warrior" classes.</p><p></p><p>4. Rogues. Very good in combat or the standard dungeon, while at the same time excellent in any game with an emphasis on social interaction and role-playing. Amazing for multi-classing.</p><p></p><p>5. Barbarians. Almost better than a Fighter when played intelligently, great when mixed with Rogue.</p><p></p><p>6. Druids. Weapon restrictions are gone, so they can finally be made to hold their own in combat, they have a much better selection of damaging spells than the Cleric, and anyone who thinks 3.5 animal companions are too weak hasn't seen them in action. The only way they come off as weak if you insist on playing them as a party medic.</p><p></p><p>7. Paladins. Good special abilities, but they still need too many high ability scores to really be effective. Special Mounts still suck.</p><p></p><p>8. Sorcerers. Still much too limited, they're inferior in nearly every way to a specialist Wizard.</p><p></p><p>9. Bards. The 3.5 version is actually a solid class, but D&D still doesn't reward the "Jack of All Trades".</p><p></p><p>10. Monks. A class that can't even properly be called a "Jack of All Trades" since while they are spread very thin, their abilities are all purely defensive or combat oriented, with no versatility to speak of - and they are practically unplayable with standard ability scores. A class purely for when you luck out and roll a 40-point characters.</p><p></p><p>11. Rangers. To me it feels like they've been pretty much made into a slightly tougher Rogue without the versatility, special abilities, and Sneak Attack. Their armor restrictions and virtual feat trees make them just about the least customizeable class in the game.</p></blockquote><p></p>
[QUOTE="mmu1, post: 1026099, member: 319"] 1. Clerics... Although it's a bit of a stretch, since they certainly aren't more powerful as casters than Wizards, and only fight better than a Fighter if they waste half of their 2nd-4th level spells buffing themselves - and even then, they can only do it for a few minutes at a time. 2. Wizards. High versatility, great spellcasting power, extremely low ability requirements, bonus metamagic feats. 3. Fighters. Assuming standard ability scores, they're still by far the most effective of the "warrior" classes. 4. Rogues. Very good in combat or the standard dungeon, while at the same time excellent in any game with an emphasis on social interaction and role-playing. Amazing for multi-classing. 5. Barbarians. Almost better than a Fighter when played intelligently, great when mixed with Rogue. 6. Druids. Weapon restrictions are gone, so they can finally be made to hold their own in combat, they have a much better selection of damaging spells than the Cleric, and anyone who thinks 3.5 animal companions are too weak hasn't seen them in action. The only way they come off as weak if you insist on playing them as a party medic. 7. Paladins. Good special abilities, but they still need too many high ability scores to really be effective. Special Mounts still suck. 8. Sorcerers. Still much too limited, they're inferior in nearly every way to a specialist Wizard. 9. Bards. The 3.5 version is actually a solid class, but D&D still doesn't reward the "Jack of All Trades". 10. Monks. A class that can't even properly be called a "Jack of All Trades" since while they are spread very thin, their abilities are all purely defensive or combat oriented, with no versatility to speak of - and they are practically unplayable with standard ability scores. A class purely for when you luck out and roll a 40-point characters. 11. Rangers. To me it feels like they've been pretty much made into a slightly tougher Rogue without the versatility, special abilities, and Sneak Attack. Their armor restrictions and virtual feat trees make them just about the least customizeable class in the game. [/QUOTE]
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Rank the D&D 3.5 classes!
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