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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Rank the D&D 3.5 classes!
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<blockquote data-quote="Valiantheart" data-source="post: 1026254" data-attributes="member: 10165"><p>1. Cleric</p><p>The party monster. Can do virtually everything all the other classes can do and better at times. Nearly as many offensive spells as a wizard and can heal himself instantly.</p><p></p><p>2. Wizard</p><p>Spells and mass destruction. Limited spells and hit points keep them out of the same league as the cleric.</p><p></p><p>3. Rogue</p><p>Versatility personified. Can do more things that just about any character and is probably the best multiclass friendly class around.</p><p></p><p>4. Barbarian</p><p>Nobody can dish the damage and take the punishment like a the Barb. Only downside is.....wait there arent any. Will absolutely cream a melee fighter unless they get lucky.</p><p></p><p>5. Ranger</p><p>Without a doubt the best Ranger version I have ever seen. Fighting a dual wielding Ranger who has taken your race as their main FE since level 1 is absolute suicide. FE damage to Undead was a no brainer but really changes the whole special ability.</p><p></p><p>6. Paladin</p><p>The extra smites per day really makes this a class to be reckoned with. Not to sure what i think about the Poke-Mount though.</p><p></p><p>7. Druid</p><p>Has more direct damaging spells. The feat to cast spells in animal form is in the PHB. Instant Nature's Ally.</p><p></p><p>8. Monk</p><p>Still good at what he does....kill mages. A Monk grappling can tear you to pieces.</p><p></p><p>9. Fighter</p><p>Needs some high level feats critically. Starts out great but winds up the weakest class in the game when his feats no longer have much impact.</p><p></p><p>10. Bard</p><p>Stunk in 3.0 and still stinks in 3.5. They give him more spells and light armor casting and then remove a bunch of good spells from their spell list. Huh?</p><p></p><p>11. Sorcerer</p><p>So how long do I have to stay in this class before I take a PrC Mr. DM? You mean all I give up is Familiar advancement? *Gasp* Thats gonna be a costly hit.</p></blockquote><p></p>
[QUOTE="Valiantheart, post: 1026254, member: 10165"] 1. Cleric The party monster. Can do virtually everything all the other classes can do and better at times. Nearly as many offensive spells as a wizard and can heal himself instantly. 2. Wizard Spells and mass destruction. Limited spells and hit points keep them out of the same league as the cleric. 3. Rogue Versatility personified. Can do more things that just about any character and is probably the best multiclass friendly class around. 4. Barbarian Nobody can dish the damage and take the punishment like a the Barb. Only downside is.....wait there arent any. Will absolutely cream a melee fighter unless they get lucky. 5. Ranger Without a doubt the best Ranger version I have ever seen. Fighting a dual wielding Ranger who has taken your race as their main FE since level 1 is absolute suicide. FE damage to Undead was a no brainer but really changes the whole special ability. 6. Paladin The extra smites per day really makes this a class to be reckoned with. Not to sure what i think about the Poke-Mount though. 7. Druid Has more direct damaging spells. The feat to cast spells in animal form is in the PHB. Instant Nature's Ally. 8. Monk Still good at what he does....kill mages. A Monk grappling can tear you to pieces. 9. Fighter Needs some high level feats critically. Starts out great but winds up the weakest class in the game when his feats no longer have much impact. 10. Bard Stunk in 3.0 and still stinks in 3.5. They give him more spells and light armor casting and then remove a bunch of good spells from their spell list. Huh? 11. Sorcerer So how long do I have to stay in this class before I take a PrC Mr. DM? You mean all I give up is Familiar advancement? *Gasp* Thats gonna be a costly hit. [/QUOTE]
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Rank the D&D 3.5 classes!
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