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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Rank the D&D 3.5 classes!
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<blockquote data-quote="LazarusLong42" data-source="post: 1028831" data-attributes="member: 9620"><p>OK, I'll bite.</p><p></p><p>1) Cleric. Overpowered in 3.0, overpowered in 3.5, but that's not a complaint.</p><p></p><p>2) Bard. Like seasong, I have to be a naysayer, though I rank the Bard even higher. Need to be healed? Need a spellcaster? Need an archer? Need a lock picked? Need a diplomat? Need +1 to all your attack and damage rolls, <strong>every single combat</strong>? Yep, the Bard can do all that. Oh yeah, and sing pretty darn well, too.</p><p></p><p>3) Fighter. For sheer, raw power, you can't beat the fighter's weapon specialization, the fighter's number of feats, or the fighter's pure badassitude.</p><p></p><p>4) Rogue. Evasion and uncanny dodge are a powerful defensive combination. Add the Expertise feat and you can sit in melee and deal huge amounts of damage. Plus you get a bazillion skill points.</p><p></p><p>5) Barbarian. All the uncanny dodge and rage in the world doesn't make up for lack of evasion when facing fireballs. But even without that, the Barbarian is a damage-dealing machine, especially when raging. Unfortunately, that's all the depth he has.</p><p></p><p>6) Wizard. Magic missile. Fireball. Cone of cold. I think that pretty much sums it up. There may be other spells that are more powerful, but the... dare I say it... <em>iconic</em> spells are always the best, and the Wizard gets them a level before...</p><p></p><p>7) Sorcerer. One level behind the Wizard in spells, a lot less spell selection, but she gets to set up her metamagic as needed and can throw spells all day, long after the wizard has pulled out a crossbow.</p><p></p><p>8) Ranger. The poor ranger is a hodgepodge of abilities that pack quite a punch, but never quite come together as a coherent package or synergize with one another.</p><p></p><p>9) Paladin. Guy. On a horse. With a sword. Sure, it's a celestial horse, and that smite ability's nothing to laugh at, but in the end he's a guy on a horse with a sword, and not near as many feats as the Fighter. Plus, he does not have badassitude. That would be against his code.</p><p></p><p>10) Druid. The almost-a-cleric-not-quite-a-ranger-animal-summoner-shape-changer. Lots of spells with a crappy spell selection; nerfed wildshape; need I go on?</p><p></p><p>11) Monk. I like the Monk. It's a cool class. But it's approximately as powerful as a FunNoodle. That extra speed and evasion are nice, but Flurry of Misses and a bunch of odd, non-synergizing abilities, plus the inability to get the most out of his abilities while using most weapons, make him the weakest of the bunch. (Notable exception: the Monk starts getting pretty awesome around, say, 18th level. Assuming there's a druid around to cast GMF.)</p></blockquote><p></p>
[QUOTE="LazarusLong42, post: 1028831, member: 9620"] OK, I'll bite. 1) Cleric. Overpowered in 3.0, overpowered in 3.5, but that's not a complaint. 2) Bard. Like seasong, I have to be a naysayer, though I rank the Bard even higher. Need to be healed? Need a spellcaster? Need an archer? Need a lock picked? Need a diplomat? Need +1 to all your attack and damage rolls, [b]every single combat[/b]? Yep, the Bard can do all that. Oh yeah, and sing pretty darn well, too. 3) Fighter. For sheer, raw power, you can't beat the fighter's weapon specialization, the fighter's number of feats, or the fighter's pure badassitude. 4) Rogue. Evasion and uncanny dodge are a powerful defensive combination. Add the Expertise feat and you can sit in melee and deal huge amounts of damage. Plus you get a bazillion skill points. 5) Barbarian. All the uncanny dodge and rage in the world doesn't make up for lack of evasion when facing fireballs. But even without that, the Barbarian is a damage-dealing machine, especially when raging. Unfortunately, that's all the depth he has. 6) Wizard. Magic missile. Fireball. Cone of cold. I think that pretty much sums it up. There may be other spells that are more powerful, but the... dare I say it... [i]iconic[/i] spells are always the best, and the Wizard gets them a level before... 7) Sorcerer. One level behind the Wizard in spells, a lot less spell selection, but she gets to set up her metamagic as needed and can throw spells all day, long after the wizard has pulled out a crossbow. 8) Ranger. The poor ranger is a hodgepodge of abilities that pack quite a punch, but never quite come together as a coherent package or synergize with one another. 9) Paladin. Guy. On a horse. With a sword. Sure, it's a celestial horse, and that smite ability's nothing to laugh at, but in the end he's a guy on a horse with a sword, and not near as many feats as the Fighter. Plus, he does not have badassitude. That would be against his code. 10) Druid. The almost-a-cleric-not-quite-a-ranger-animal-summoner-shape-changer. Lots of spells with a crappy spell selection; nerfed wildshape; need I go on? 11) Monk. I like the Monk. It's a cool class. But it's approximately as powerful as a FunNoodle. That extra speed and evasion are nice, but Flurry of Misses and a bunch of odd, non-synergizing abilities, plus the inability to get the most out of his abilities while using most weapons, make him the weakest of the bunch. (Notable exception: the Monk starts getting pretty awesome around, say, 18th level. Assuming there's a druid around to cast GMF.) [/QUOTE]
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