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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Rank the D&D 3.5 classes!
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<blockquote data-quote="James Gasik" data-source="post: 8682910" data-attributes="member: 6877472"><p>Uh, yes but do they have <strong>enough </strong>ranks? Let's take a look. Human Rogue, 14 Int. 44 Skill points at level 1, 11 Skill points a level.</p><p></p><p>Rogue Skills you want to have high: Bluff (for creating distractions and synergies), Climb, Disable Device, Escape Artist (grappling is terrifying), Hide, Jump, Listen, Move Silently, Open Lock, Search, Spot, Tumble....hm. Now to choose, do I want Balance, Sense Motive, Swim, Use Magic Device, or Use Rope? Forget Diplomacy or Gather Information. Forgery or Knowledge Local would be nice, but just don't have the points! </p><p></p><p>And just in case you think a few points in Use Rope is enough:</p><h4></h4><h4>Secure a Grappling Hook</h4><p>Securing a grappling hook requires a Use Rope check (DC 10, +2 for every 10 feet of distance the grappling hook is thrown, to a maximum DC of 20 at 50 feet). Failure by 4 or less indicates that the hook fails to catch and falls, allowing you to try again. Failure by 5 or more indicates that the grappling hook initially holds, but comes loose after 1d4 rounds of supporting weight. This check is made secretly, so that you don’t know whether the rope will hold your weight.</p><p></p><p>A quarter mile of rope, eh?</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8682910, member: 6877472"] Uh, yes but do they have [B]enough [/B]ranks? Let's take a look. Human Rogue, 14 Int. 44 Skill points at level 1, 11 Skill points a level. Rogue Skills you want to have high: Bluff (for creating distractions and synergies), Climb, Disable Device, Escape Artist (grappling is terrifying), Hide, Jump, Listen, Move Silently, Open Lock, Search, Spot, Tumble....hm. Now to choose, do I want Balance, Sense Motive, Swim, Use Magic Device, or Use Rope? Forget Diplomacy or Gather Information. Forgery or Knowledge Local would be nice, but just don't have the points! And just in case you think a few points in Use Rope is enough: [HEADING=3][/HEADING] [HEADING=3]Secure a Grappling Hook[/HEADING] Securing a grappling hook requires a Use Rope check (DC 10, +2 for every 10 feet of distance the grappling hook is thrown, to a maximum DC of 20 at 50 feet). Failure by 4 or less indicates that the hook fails to catch and falls, allowing you to try again. Failure by 5 or more indicates that the grappling hook initially holds, but comes loose after 1d4 rounds of supporting weight. This check is made secretly, so that you don’t know whether the rope will hold your weight. A quarter mile of rope, eh? [/QUOTE]
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Rank the D&D 3.5 classes!
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