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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Rank the D&D 3.5 classes!
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<blockquote data-quote="Maxperson" data-source="post: 8683085" data-attributes="member: 23751"><p>You guys are investing too much into too many skills as rogues. </p><p></p><p>Rogues didn't need much rope use at all. Nearly none. Tying a knot was the only thing you really needed to be able to do. You're already investing a bunch into climb, so you don't need to throw a grappling hook in the vast majority of instances. You just climbed up and tied off the rope. If you were in a huge hurry, you got the Wizard to cast Fly or Dimension Door or something. </p><p></p><p>Same with Jump. Jumping is one of the few skills the Fighters and Barbarians had that was class and useful. They pretty much all took it and they had the strength to go with it. If you hit a ravine or whatever that the Rogue couldn't just climb down one side of and up the other, you let the big lug make the jump while holding the rope. I almost never put even a single point into that skill as a Rogue.</p><p></p><p>Many of the other skills didn't need to have points put into them at every level. You could just be satisfied with being really good at them instead of infallible. Once you did that, you took the extra points you saved there, along with those you guys are putting into rope use and jump, and became good at 3-4 other skills that were actually useful, like having both bluff AND diplomacy, and maybe some other knowledge skills since you could take a feat to make those into class skills.</p><p></p><p>Rogue, Fighter, Cleric and Wizard were my top 4 favorite classes in 3.5.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8683085, member: 23751"] You guys are investing too much into too many skills as rogues. Rogues didn't need much rope use at all. Nearly none. Tying a knot was the only thing you really needed to be able to do. You're already investing a bunch into climb, so you don't need to throw a grappling hook in the vast majority of instances. You just climbed up and tied off the rope. If you were in a huge hurry, you got the Wizard to cast Fly or Dimension Door or something. Same with Jump. Jumping is one of the few skills the Fighters and Barbarians had that was class and useful. They pretty much all took it and they had the strength to go with it. If you hit a ravine or whatever that the Rogue couldn't just climb down one side of and up the other, you let the big lug make the jump while holding the rope. I almost never put even a single point into that skill as a Rogue. Many of the other skills didn't need to have points put into them at every level. You could just be satisfied with being really good at them instead of infallible. Once you did that, you took the extra points you saved there, along with those you guys are putting into rope use and jump, and became good at 3-4 other skills that were actually useful, like having both bluff AND diplomacy, and maybe some other knowledge skills since you could take a feat to make those into class skills. Rogue, Fighter, Cleric and Wizard were my top 4 favorite classes in 3.5. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Rank the D&D 3.5 classes!
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