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Rank the D&D 3.5 classes!
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<blockquote data-quote="Maxperson" data-source="post: 8683145" data-attributes="member: 23751"><p>That's fine. I've picked skills, spells, class levels, etc. based on RP lots of times. Most of the time, even when not optimal for anything other than the RP. My point is just that there are a number of skills that Rogues don't need to take that leave points left over for other useful skills.</p><p></p><p>DC 10 is reflective of an unskilled person succeeding automatically by taking 10. It's not even 50/50 unless pressured somehow. So it takes an unskilled person to be under pressure to have a 45%(1-9) chance of failure to tie a knot. Rope use is just one of those skills that doesn't require more than a rank or two unless it's for a thematic reason.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8683145, member: 23751"] That's fine. I've picked skills, spells, class levels, etc. based on RP lots of times. Most of the time, even when not optimal for anything other than the RP. My point is just that there are a number of skills that Rogues don't need to take that leave points left over for other useful skills. DC 10 is reflective of an unskilled person succeeding automatically by taking 10. It's not even 50/50 unless pressured somehow. So it takes an unskilled person to be under pressure to have a 45%(1-9) chance of failure to tie a knot. Rope use is just one of those skills that doesn't require more than a rank or two unless it's for a thematic reason. [/QUOTE]
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