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Rank the Goodman Games Reincarnated series
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<blockquote data-quote="Starmaster" data-source="post: 9603940" data-attributes="member: 7042521"><p>I really liked this concept, especially as a new DM. B1 was the first module I went through as a player in 1979. The first thing I did after buying my first set of PHB/DMG/MM books in 1980 was to get a copy of B1 and stock it with a selection of monsters from my shiny new Monster Manual. It was really nice to have an extremely detailed dungeon with so many highly-detailed rooms to start with. All that was left for me to do was the fun part of choosing cool monsters, deciding where to plop them in, and figuring out why they were there and what treasures they had stashed away.</p><p></p><p>I remember that, as a nasty trick, I decided to stick a vampire in one of the back rooms. Not exactly fair for a 1st level module, but I had him resting in a closed coffin at the time he was encountered, so the party could either yank it open and stake him right off the bat or they could run away and never come near that room again, so they did have a fair chance. If, however, they decided to just screw around the area for a few hours or to leave him undisturbed and come back later, the vampire would be awake by then and it was game over for the party. I also gave him a decent treasure to reward the party if they survived.</p><p></p><p>It was also great to be able to decide what kind big bad grand finale critter occupied the big cavern (area 55) at the end of the adventure. I think I may have decided on a juvenile dragon, but can't recall for sure since it's been so long.</p><p></p><p>The point is that the module did all the heavy work for me as a starting DM and just left the fun stuff for me to do. Also, I learned a lot about what kind of dungeon dressing an explorer might expect to find in a typical fantasy-medieval type of dungeon due to the level of detail in many of the upper rooms. All-in-all, I found it very useful for a new DM and also fun to play through (again, due to all the highly-detailed upper-level rooms).</p></blockquote><p></p>
[QUOTE="Starmaster, post: 9603940, member: 7042521"] I really liked this concept, especially as a new DM. B1 was the first module I went through as a player in 1979. The first thing I did after buying my first set of PHB/DMG/MM books in 1980 was to get a copy of B1 and stock it with a selection of monsters from my shiny new Monster Manual. It was really nice to have an extremely detailed dungeon with so many highly-detailed rooms to start with. All that was left for me to do was the fun part of choosing cool monsters, deciding where to plop them in, and figuring out why they were there and what treasures they had stashed away. I remember that, as a nasty trick, I decided to stick a vampire in one of the back rooms. Not exactly fair for a 1st level module, but I had him resting in a closed coffin at the time he was encountered, so the party could either yank it open and stake him right off the bat or they could run away and never come near that room again, so they did have a fair chance. If, however, they decided to just screw around the area for a few hours or to leave him undisturbed and come back later, the vampire would be awake by then and it was game over for the party. I also gave him a decent treasure to reward the party if they survived. It was also great to be able to decide what kind big bad grand finale critter occupied the big cavern (area 55) at the end of the adventure. I think I may have decided on a juvenile dragon, but can't recall for sure since it's been so long. The point is that the module did all the heavy work for me as a starting DM and just left the fun stuff for me to do. Also, I learned a lot about what kind of dungeon dressing an explorer might expect to find in a typical fantasy-medieval type of dungeon due to the level of detail in many of the upper rooms. All-in-all, I found it very useful for a new DM and also fun to play through (again, due to all the highly-detailed upper-level rooms). [/QUOTE]
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